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Mario and luigi MEGA Adventure 1

Super Mario World Hacks → Mario and luigi MEGA Adventure 1

Submission Details

Name: Mario and luigi MEGA Adventure 1
Author: Master mario 27
Added:
Demo: Yes
Hall of Fame: No
Length: 6 exit(s)
Type: Standard: Normal
Description: ( Reject The demo 2.0 please )
I found 1 error in the demo 2.0
So i submitted it again!
This is the demo 2.5 from Mario and Luigi MEGA Adventure 1!!
This new version includes:
New palettes
Better level design
And Different music

Enjoy My demo!!!
fixme: music breaks on accurate emulators.
Tags: asm fixme music puzzle vanilla
Comments: 2 (jump to comments)
Rating:
3.3 (3 ratings)
No rating
Download 193.06 KiB | 3,991 downloads

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Comments (2)

Master mario 27 Author Link
Originally posted by Wakana
This isn't a very good hack overall. The design is kind of poor most of the times; in some other levels, instead, it felt like the places you needed to go in order to complete the level, weren't intuitive. The biggest offender is that strawberry level: you had to carry a blue shell in a pit in order to pick a Yoshi, fly with him to the beginning of the level to get a pipe. I know this is a puzzle-y hack, but wow, that level took time to figure out.
Aesthetic-wise, it's a bit silly, but okay. The last level was a bit messy with palettes, but nothing too awful to see.
As only issue worth of mention here, music breaks on accurate emulators.

Overall, 2/5.


Hi, Hello there, I've just seen this, took me just merely 5 years haha.

I've recently gotten into SMW hacking again, since with all this pandemic stuff and finishing college I've gotten some extra free time on my hands, I remember working a little bit more, even adding custom GFX to the title screen and more levels.
The first thing I did before even opening LM was playing the latest version of the hack, which I think I last edited around 4 years ago.
The first thing I noticed was my over-reliance on P-Switch "puzzle" design. Most (If not all) of my levels rely on using either a gray or blue P-Switch to progress.
About the music, that's a weird thing, but I also noticed that on my recent playthrough, some songs are slower in game than what they should really be.
In retrospect I think I had some neat design ideas, but I will be reworking the current build I have right now.
I'm not sure but I think I will have to rework this from the ground-up, since many of the tools used are very, very outdated, such as AddBlock and Addmusic, also I realized that my choice of music was very strange, most of the songs I picked for regular levels are a better fit for overworlds, but I digress.
Do you know how to fix the music crashing ? I remember not knowing how exactly to fix it, even back then #smw{^_^;}

Anyway thanks a lot for the comments, I also noticed my wonky level design and I will be doing my best to fix it in this free time we have. Stay Safe.
 Wakana Link
This isn't a very good hack overall. The design is kind of poor most of the times; in some other levels, instead, it felt like the places you needed to go in order to complete the level, weren't intuitive. The biggest offender is that strawberry level: you had to carry a blue shell in a pit in order to pick a Yoshi, fly with him to the beginning of the level to get a pipe. I know this is a puzzle-y hack, but wow, that level took time to figure out.
Aesthetic-wise, it's a bit silly, but okay. The last level was a bit messy with palettes, but nothing too awful to see.
As only issue worth of mention here, music breaks on accurate emulators.

Overall, 2/5.