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SMW Memory Map

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ROM Address Length Type Description Details
$05B96B 24 bytes Misc. This table determines how a certain tile should vary its animation. 00 = always the same, 01 = change depending on $14AD, $14AE, or $14AF (P-switch timers and on/off switch), 02 = change depending on $1931 (FG/BG tileset number). It is indexed by the animation frame times 3, or (($14 & #$07) * 3), and each of the 8 possible animation frames uses one group of 3 bytes. Note that the last 6 bytes overlap with the table at $05B97D.
$05B97D 15 bytes Misc. Table that determines, for tile animations that can have one of two states, which address to use to determine the state (i.e. any animation for which its corresponding value in the table at $05B96B is 01). The address used is $14AD plus this value, so 00 = blue P-switch, 01 = gray P-switch, 02 = on/off switch. This table is only 15 bytes long rather than 24 because all of the 2-state animations are updated on animation frame 0, 1, 2, 3, or 4, never 5, 6, or 7. Note also that the last byte overlaps with the table at $05B98B.
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