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SMW Memory Map

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ROM Address Length Type Description Details
$0581BB 64 bytes Misc. Map16 tileset-specific table. Each bit (from high to low) corresponds to one tile. When the game sets up tile pointers, if the bit is set, it writes and then increments (by 2) P1 (which is initialized to the value at $058000 + (Tileset * 2)), otherwise it writes and increments P2 (initialized to $(0D)8000).
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