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ROM Address Length Type Description Details
$03CEA7 75 bytes Subroutine (JSR) Contact routine for the Lemmy Koopa and Wendy O. Koopa boss fights.

Runs the Mario-Sprite interaction routine, and if contact is made with Lemmy, Wendy or one of the dummies, will hurt Mario if his Y speed is negative or less than #$10. For other speeds, the routine calls the subroutines to give Mario points and boost him up, and plays the contact SFX (also the enemy hurt SFX if the sprite hit was Lemmy/Wendy). Also sets the phase timer, and increments the current phase of the fight to "hit". If the hit counter is at 2, this routine is also responsible for killing most sprites on screen (via JSL $03A6C8).
$03CEB0 1 byte Misc. Minimum speed Mario needs to be falling to stomp Lemmy/Wendy/decoys. Set to 01 to prevent Mario from getting unexpectedly damaged when trying to stomp them underwater. 00 causes Lemmy/Wendy/decoys to be always stomped on contact with Mario.
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