Subroutine that runs for Lemmy Koopa and Wendy O. Koopa's "out of pipe" phase.
Jumps to a subroutine that checks if Mario has jumped on Lemmy/Wendy/dummy. If he hasn't, the routine checks if the current phase timer is 0. If it is, the the routine sets the phase timer for the next phase and increments the current phase table. If the phase timer is not 0, the routine jumps to a subroutine that handles Lemmy/Wendy's animations.