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SMW Memory Map

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ROM Address Length Type Description Details
$02B8F7 87 bytes Sprite subroutine (JSR) Torpedo Ted's GFX routine.

$02B92D: [$80] Tile number to use for Torpedo Ted's head.
$02B937: [$82] Tile number to use for Torpedo Ted's body when being lowered by the arm.
$02B93F: [$A0] Tile number to use for Torpedo Ted's body after being launched (first animation frame).
$02B943: [$82] Tile number to use for Torpedo Ted's body after being launched (second animation frame).
$02B94A: [$02] Size for Torpedo Ted's tiles ($00 = 8x8, $02 = 16x16).
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