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SMW Memory Map

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ROM Address Length Type Description Details
$019F9B 46 bytes Subroutine (JSR) First half of the routine that handles sprites being carried, though it's actually only the part that handles the P-balloon.
Any other sprite will branch to $019FE0
$019FA7 change to EA EA EA EA EA to the P-Balloon last forever.
$019FB0 is the time at which the deflatting animation starts. (default 30)
$019FC2 change 90 to 80 to make Mario keep the balloon effect even after taking hits or power-ups. (causes weird behaviour when dying)
$019FA7 5 bytes ASM Change to [EA EA EA EA EA] to give the P-Balloon an infinite timer
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