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SMW Memory Map

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ROM Address Length Type Description Details
$01999E 62 bytes Sprite subroutine (JSR) Block interaction of carryable and kicked sprite for horizontal interaction. This allows sprites to interact with bounce blocks.

Note that for the stunned state ($14C8 = $09), this interaction is skipped for Koopa shells.

  • $01999F [$01]: Which sound effect to play when a sprite touches a solid block.
  • $0199B2 [$14]: The range of the left side to check whether a sprite is on-screen.
  • $0199B4 [$1C]: The range of the right side to check whether a sprite is on-screen (must be added with the left range).
  • $0199CE [$05]: How long to disable interaction with capes and bounce sprites.
  • $0199D5 [$53]: Which sprite breaks at wall contact.
$01999F 1 byte Sound effect Hitting block with shell sound
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