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SMW Memory Map

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ROM Address Length Type Description Details
$00EEB2 1 byte Objects Change from 1E to 04 (BNE jumps to $00EEB7 instead of $00EED1) to make it possible to trigger already triggered switch palace switches, as opposed to them randomly becoming solid for no obvious reason.

Note that this only applies to switches inserted using Direct Map16; switches inserted as extended objects will still disappear.
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