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SMW Memory Map

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RAM Address Length Type Description Details
$7E1862 1 byte Sprites This is the high byte of the Map16 tile (actual tile number, not "acts like" setting) that a sprite is touching horizontally. The low byte is at $1860.

This, $185F, $1860, and $18D7 are set after $019138, the subroutine that allows the sprite to interact with objects, is called. (This includes $01802A, the routine that updates sprite position with gravity, which calls $019138.)
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