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SMW Memory Map

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RAM Address Length Type Description Details
$7E13CD 1 byte Misc. If set to #$00, the midway point won't trigger if grabbed (it'll still make you big, but it won't set the midway flag). Never has any effect in the original SMW, probably left over from a beta.
Lunar Magic disables this effect (see $00F2DB) and uses this for different purposes. For example, it's used during level load, in the routine at $03BCDC and during level scroll code.
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