SMW Memory Map
Displaying 5 out of 5 addresses.
View: moderated | waiting (13)
- Pages:
- 1
Hijack Address | Length | Type | Description | Details |
---|---|---|---|---|
$00A300 | 4 bytes | Jump (JML/JSL) | Mario's 8x8 Tiles DMA-er hijack. Uploads Mario's palette, Mario, Yoshi and Podoboo graphics. Basically a rewrite of the original $00A300 plus the upload of the 8x8 tiles to VRAM. |
|
$00A300 | 2 bytes | Code | Dynamic Z hijack used for features related to Mario graphics change or palette change, Since V3.5. On the original game is used for the dma routine for mario, yoshi and podoboos, but when you use Dynamic Z V3.5 or more with mario features activated, this is only a RTS (basically do nothing). |
|
$00A300 | 5 bytes | Jump (JML/JSL) | Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by the main patch. JML : RTS, modifies the player graphics DMA routine. |
|
$00A300 | 4 bytes | Jump (JML/JSL) | Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5. JML, it hijacks the MarioGFXDMA routine to transfer the retry prompt's letters through DMA when requested (only if no custom Mario DMA patches are used, otherwise the hijack is placed at $00A304+read1($00A28E)). |
|
$00A300 | 4 bytes | Jump (JML/JSL) | Hijacked by the MessageBox in Minimalist Status Bar + Goal Customizer patch, by Isikoro and Ladida. JML, it hijacks the MarioGFXDMA routine to transfer the goal letters through DMA when requested (only if no custom Mario DMA patches are used, otherwise the hijack is placed at $00A304+read1($00A28E). |
|
- Pages:
- 1