SMW Memory Map
Displaying 5 out of 5 addresses.
View: moderated | waiting (13)
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Hijack Address | Length | Type | Description | Details |
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$008C81 | 964 bytes | Hex Edit | Modified by Remove Status Bar patch by Lui. Removes status bar functionality, including initialization, drawing, timer, score, coins, lives, stars (partially) and dragon coins, marking it as freespace. This freespace can be used by other patches (including Remove Status Bar itself). |
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$008E60 | 15 bytes | Jump (JML/JSL) | Modified by Time Up Fix, by Alcaro. Sets the timer frame counter to a special "death from time up" value and calls the death routine if 1) the timer is now zero and 2) the timer was not zero initially. Note that this hijack uses a JSL to custom code that ends with a JML to the death routine; the corresponding RTL utilized is thus that of the death routine, at $00F628. |
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$008E6B | 4 bytes | Jump (JML/JSL) | Hijacked by the Time Up Anti-Kill Patch, by Chdata. JSL, jumps to the code that prevents the time up to kill the player in a certain level. |
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$008E6B | 4 bytes | Jump (JML/JSL) | Modified by Time Up Flag patch by DiscoTheBat. JML, Modifies time up to execute custom code depending on a freeRAM flag. |
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$008E6B | 4 bytes | Jump (JML/JSL) | Modified by the No Life - No Time patch, by Nitrocell Inc.. JSL, replaces the TIME UP death routine call to deduct a life and refill some time, only killing the player on their last life. |
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