Language…
15 users online: Carnalwillow, crocodileman94, DanMario24YT, h4shcat, Hayashi Neru, Jaiden, MorrieTheMagpie, Rhubarb44230,  Segment1Zone2, ShadowMistressYuko, signature_steve, simon.caio,  Tahixham, toady, TonyversoTV - Guests: 257 - Bots: 303
Users: 64,795 (2,378 active)
Latest user: mathew

SMAS Memory Map

Displaying 1 out of 1 addresses.

View: moderated | waiting (204)

Filter

Link
  • Pages:
  • 1
Regs Address Length Type Description Details
$4368 2 bytes SNES Register (DMA) rwl++++ A2A6L - HDMA Table Address low byte rwh++++ A2A6H - HDMA Table Address high byte aaaaaaaa aaaaaaaa At the beginning of the frame $4362/3 are copied into this register for all active HDMA channels, and then this register is updated as the table is read. Thus, if a game wishes to start HDMA mid-frame (or change tables mid-frame), this register must be written. Writing this register mid-frame changes the table address for the next scanline. This register is not used for DMA. This register is set to $FF on power on, and is unchanged on reset.
  • Pages:
  • 1