QuoteNot again,since Master Hand's Doomsday,you was rude,as Alessio said before.
Oh look, "rude", it's that buzzword said again by people who take offense to things too easily. Being direct isn't being "rude"; this crap isn't a black and white ordeal like many of you people like to think it is. It is amusing that you reference a guy that told me to get laid all because of my style of feedback.
SNN and Supertails also called your Master Hand's Doomsday "42 sprite test rooms" and "mediocre at best". Are you going to lash out at them too?
QuoteIf think that hack is so bad,why don't play the demos of my hack and give feedback?You must stop with this,do you understand?
What do you think
this was? This hack implies that you have not bothered with the criticism you got from Master Hand's Doomsday and just gave that a different coat of paint. Virtually anything anyone said about that hack can easily apply here.
QuoteAnd one thing:I test my hacks in ZSNES!!
That's a fatal mistake you've done. ZSNES does not emulate the SNES' sound correctly while emulators such as a SNES9x and bsnes actually do. This shows especially even without any form of custom music when Mario jumps, spin jumps, shoots a fireball, a power-up emerges from a block, and even gets said power-up. When playing Grey's Revenge, I got scratchy/no music in numerous secret exit rooms, defeating the Spiny boss, entered the special/star world, and tried playing the Ghost House level with Kylie Koopa at the beginning. I bet that if I tried to play any of those on an inaccurate emulator (for SMW, at least) such as ZSNES, none of those problems would arise.
But I should not be forced to downgrade from my emulator of choice just to play something today. AM4 was released twenty months ago and that is way more than enough time for hacks being worked on and released today to not have broken music.