So as sort of a weekly update of what is going on. I got the final SMWC Coins in my possession and will be adding them to the next base rom update(along with a few updated sprites and blocks) once I transfer everything over to a new rom. After that, I will be out of things that need to be inserted and will begin beta testing from the beginning. I will try and fix things that I find along that way.
Here is a list of things that still need to be done;
World 2 boss still needs to be completed. I know
cstutor has been eager to finish this up, is is currently waiting on
Ludus to finish up the gfx
The
World 3 boss was dropped by
MetalJo. I have the unfinished sprite in my possession. So if anyone wants to finish it up, let me know
Not sure what is going on with the
World 5 boss as I haven't heard anything from
HFD. I do have the mode 7 Ferris wheel in my possession, but I wont insert it until I know its done
The
World 6 boss is kinda on hold right now,
Kipernal does want to finish it, but he was a few other project going on at the moment.
Not sure what going on with the
World 8 boss I have not heard from
YCZ on this nor do I know what is going on with the Norveg boss.
Roy has not logged in over 4 weeks and I fear college may have got the better of him. If anyone knows how to get a hold of him, even just to see if he's ok, let us know.
We also need someone to make the world 8 map. The graphics are already inserted. I know I've heard that
FalconPunch was going to take a crack at it, but I haven't heard of any progress
Then there is the
world 9 boss. I'm going to tell you right now, I am about halfway there to just scrapping the whole idea. No one can seem to agree to what we are going to do with it and as much as I would like to have a world 9 boss, I think space in general will be an issue overall. We'll probably just end the level with a few cut scenes and call it a day unless we can come to a decision within the next week.
We also have all of the things on the
TODO list that need to be completed too.
We also have the Credits and Hub;
Originally posted by S.N.N.So I pulled a few ideas from the thread, and I wanted to finalize things. In regards to the Hub, does all of this sound okay?:
-A single building, perhaps with multiple floors.
-A mechanical jukebox (sound test) somewhere that becomes unlocked after a certain amount of SMWC coins.
-A computer which allows you to check your stats (exits, coins, switch palaces, etc).
I don't see the point of having actual life in the building. It would be nice if it was a little area Mario "stumbled upon" with a bunch of computers and stuff.
While I don't really agree with the "no life" thing, but I believe we are going with this as a final decision, which means we are going to need someone to work on a Credits Level and A Hub Level. I will be making corresponding threads for each of these for someone to work on. (EDIT: I'm gonna wait on the credits portion since we are still are still making decisions on this)
Which kinda brings me to our next topic. We need to decide on the SMWC coins. The coins are complete and work with the multiple midway points patch. I like the idea of using some of the coins to unlock the music box option in the hub. It would also be cool if we can use some to unlock the world 9 levels. But we still need to decide on what to do with the rest.
With the midway points,
Sind has decided to use
kaijuu's multiple midway patch for simplicity, since its take up less space and makes use out of the unused secondary entrances. Because of the way the tables are set up,
there will be a limit of 3 midway points per level, which should be more than enough even for a long level like 13B if placed creatively.
I think that's all I have for now. I know most of you are probably busy with school this time of year, and believe me that is more important than anything, but even contributing 30 mins to a hour a day if you can will be more than appreciative.
Thanks for your time.
Layout by LDA during C3.