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Super Mario 64 - Year of the Plumber

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Hello everyone! Welcome to Super Mario 64 - Year of the Plumber updated thread!
Any comment, question or suggestion are always welcome!

This is a progressing updating rom hack! So if you were you expecting big surprise release I'm sorry to disappoint you. There be little to no secret here so I'm laying it out! And If anyone want to support this hack, I would highly appreciate it and you will be credited on the next update!

If you want to make changes to the hack itself please PM me here or my youtube channel. It will be updated in the base rom and you will be credited for what you done.

Credits
If you decide to donate your codes and your spare time to me, you will be credited here!

Kazeshin
MarioCrash64

HACK UPDATE 7/21

- New star count hud
Kazeshin
- Faster KtQ
Kazeshin
- Improve wall jumping camera
Skelux ASM Tutorial video
- Skip mario intro screen
Kazeshin
- Kaze's music changer
Kazeshin

To Do List

- Dialogs Improvements
- Fix floating tree glitch in FF
- Fix warps in main hub
- Add 3rd music in FF
- Reexport levels using GSPro (Thanks to Kazeshin and Kinopio for telling this )

To do Later

- Update the Main Hub (Bye Bye Cirrus Castle, Hello Cirrus Coast)
- Sunset Square
- Lavender Lighthouse
- Make Whomp King a more difficult boss

About Super Mario 64 - Year of the Plumber

This is a full hack with around 125 stars with custom musics, custom background, interesting dialogue, Nicely detail levels with various range of difficulty.

This rom hack was highly inspired from all my favorite earlier 3D platformer games such as Spyro and Banjo Kazooie

You will notice spyro like portals that will warp to levels and I also use a warp system that keeps the player in a same level even after grabbing a star or losing a life.

STORY

The Lunar-Omb army has invaded New Nimbus Land and Now it up Mario and Sukitu (Latitu's younger more edgier cousin) to save New Nimbus with the power of the wishing stars!

Level List (UPDATE 7/22)
This section will be update very often!
So check for newly added musics, photos and info.

Starter Roulette Slide
Music
-PIC-

Cirrus Castle (C3 Demo)
Music
-PIC-

---- Hub 1: Cirrus Coast ----
Theme: A large beach like hub with spyro portals. This will replace Cirrus Castle
Music 1

COURSE 1: Fractus Fields
Theme: Day time, Large open fields
Difficulty:
Music 1
Music 2
Music 3
-VIDEO-
-PIC-

COURSE 2: Choco Cove
Theme: Morning time, Ruins
Difficulty:
Music 1
Music 2
-VIDEO-
-PIC-

COURSE 3: Sunset Square
Theme: Sunset time, Small City
Difficulty:
Music 1
Music 2
-VIDEO-
-PIC-

COURSE 4: Lavender Lighthouse
Theme: Night time (Purple-ish sky background), Large open fields
Difficulty:
Music 1
-VIDEO-
-PIC-

---- Hub 2: Stratus Lake ----
Theme:
Music 1
-VIDEO-
-PIC-

COURSE 5: Pagoda Peaks
Theme: Day time (Green-ish sky background), Asia theme level
Difficulty:
Music 1
-VIDEO-
-PIC-

COURSE 6: Carnelian Canyon
Theme: Sunset time (red-ish sky background), Canyon theme level
Difficulty:
Music 1
-VIDEO-
-PIC-

COURSE 7: Rokujuuyon Ruin
Theme: Day time (Yellow-ish background), Deadlyer Ruin with Boos
Difficulty:
Music 1
-VIDEO-
-PIC-

COURSE 8: Blue Breeze Bay
Theme: Fog time? (Blue-ish fog background), Harbor theme level
Difficulty:
Music 1
-VIDEO-
-PIC-

---- Hub 3: Noctilucent Town ----
Music 1
-PIC-

COURSE 9: Golden Glacial
Theme: Sunset time (likely reuse the same sunset BG)
Difficulty:
Music 1
-VIDEO-
-PIC-

COURSE 10: Sunken Sanctuary
Theme: I'm not sure with this one (suggestion?) it a watery scary theme level.
Difficulty:
Music 1
-VIDEO-
-PIC-

COURSE 11: Quartz Quarry
Theme: It will be a larger remake of New Nimbus Quarry
Difficulty:
Music 1
-VIDEO-
-PIC-

COURSE 12: Kalimari Kingdom
Theme: Well... somewhere between a Desert and a Kingdom. I hope it turn out great!
Difficulty:
Music 1
-VIDEO-
-PIC-

---- Hub 4: Virga Academy ----
Music 1
-PIC-

COURSE 13: Wyvern Woods
Theme: Overcast Background, A large open woods that leads a tall mountain. (uhh.. think of a skyrim theme level. I will even add dragon skulls if I can.)
Difficulty:
Music 1
-VIDEO-
-PIC-

COURSE 14: Cloud Carpit
Theme: Getting very creative here. A floating castle theme level with purple and green color background. Definitely sound "Spyro-ish" don't you think?
Difficulty:
Music 1
-VIDEO-
-PIC-

COURSE 15: Moonlight Metropolis
Theme: A night time city theme level. Another level inspire from Spyro the Dragon can you guess which one?
Difficulty:
Music 1
-VIDEO-
-PIC-

OTHER VIDEOS

C3 Video

OTHER PHOTOS



















Deadline
Well... There is no deadline! this is a progressing hack! I guess you can say It like watching tree grow, but whenever the rom hack is ready you will know for sure! in the meanwhile I will feed you with updates as othen as I can!

Download
7/12 - C3 Demo Release - Patch / Pre-Patch
7/21 - Beta Version - For beta tester this is not a official release - Pre-Patch

MeltFire's Youtube Channel
MeltFire's Sound Cloud Account

this is one of the hacks I've been looking forward to for awhile now because of the level design but mostly the atmosphere of those level which works well with your custom music.
I've been awfully exited about you hack Meltfire, I love the shadows you put in your levels. How close to finish would you say your hack is currently?
Please tell me those HD graphics are in the actual rom.
If anyone would do this, I would like someone to make (and send) me a version of Ladida's Minimalist Status Bar (the double version), that works with the coponies patch created by Noobish Noobsicle. (yes I know this is impractical.)

[Friday 07:21:55pm] PatPatPat I'm still sad that my big gay dance is gone
I still have a way to go, but I'm making great progress now that I have things more organize. (my desktop was very cluttered)

As of now I am working on releasing 1/4 of the game (or a large demo) which will be the first four levels and the hub.

--my progress 11/10--

25% -- Hub 1 (Alpha stage) (background and music done)
25% -- Fractus Fields (Alpha stage) (background and music done)
85% -- Choco Cove (Beta stage) (the video wasn't final version done)
10% -- Sunset Square (Only background and music done)
10% -- Lavender Lighthouse (Only background and music done)

Fractus Fields early stage





MeltFire's Youtube Channel
MeltFire's Sound Cloud Account

That stage looks like it's going to be awesome #ab{:D} I love the tunnels you're planning there.


Are you planning on using any other textures in your hack? Sometimes non-sm64 textures can really help a hack to look fresh.
hmmm......this hack looks great,I would like it if you released a demo of this.

MarioMaster12: Change your username,it's really bothering me.#ab{-_-}
End of this message.
Originally posted by Vinnyboiler
Are you planning on using any other textures in your hack? Sometimes non-sm64 textures can really help a hack to look fresh.


That right my focus in level environment is to avoid that cliche SM64 atmosphere (super bright green grass and blue sky). So I am going to be using mix of my own textures and some re-color textures as well as textures from other games. In those photos I was using standard textures for testing.

Also I recently completed an import for Fractus Fields. I will post later on.

MeltFire's Youtube Channel
MeltFire's Sound Cloud Account

I really like the scenery that you've got going on here Meltfire.
The caves are most certainly a nice touch. ^^
Hello everyone! long time no see! I would have made a surprise comeback with a new game play video, but I think this level is not complete enough to make a video yet. At least it worth posting updated pictures which this is why I am here.







The level model in the gameplay pictures are different then in GS.















As you can see it not quite complete yet. I'm currently working on the "underground star" which a warp pipe lead to that blue underground area.

MeltFire's Youtube Channel
MeltFire's Sound Cloud Account

Originally posted by Meltfire


I have to say you have a really good eye for screenshots Meltfire. Your level looks really quite fun as well #ab{^_^}

Can't wait to see the game play video when you complete your level some more.
Looking impressive where do you get your Backgrounds from? are they from any game or are they custom made?.
Holy crap how long did that take?
End of this message.
Holy crash man, this is neat level design. Can't wait to see the final result on the gameplay video! :)
SUPER CRASH TIME YEAH!
I am one who is interested in SM64 hacking, and the sophisticated design of that level has easily and effectively shattered every bit of confidence.

I can't wait to play this hack.
Demise: "We totally look like we're from the same game.
Link: "No we don't."
Demise: "I WILL HAVE YOUR SOUL!!!"
I'm finally done with the level models. Now to start adding level objects. Here some update photos.














Originally posted by Donaldthescotishtwin
Looking impressive where do you get your Backgrounds from? are they from any game or are they custom made?.


They are all custom made with MS Paint and Gimp. You start off with a 256x256 and start drawing the background detail (ex: hills, clouds, etc) as close to the center as possible (around 128 point) then save as bitmap image.

Originally posted by Mario Master 12
Holy crap how long did that take?


Months! But I take my time... This is a free time hobby after all.

MeltFire's Youtube Channel
MeltFire's Sound Cloud Account

Nice texture transition from bricks to black, hopefully Skill (From Rareware Central) can help me out with a vertex colouring program so that we won't have to work hard for cool transitions like that. Loving the progress!
Originally posted by Meltfire
Months! But I take my time... This is a free time hobby after all.


Months?....Ok you have a lot of work to do.When will you release the ppf patch?
End of this message.
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