*zoooooooom* various posts read through. Okay, let's go.
*Moose has joined the group*
*Moose has composed a piece*
Yay, Moose, my friend! Welcome! Well, I don't have any way to listen to your composition right now for clear reasons, but I've taken the TXT already so I can hear it when I come back from my job.
Sidenote: This project has grown a lot in the past 3 days or so.
Originally posted by EgaddSpeaking of which, why don't we have different cutscene music for moods, instead of just one song for each cutscene? I think it would sound better that way.
Yeah. I was planning an update for the list further later, when we get to the cutscenes design phase. They'll stay unavailable, at least for now. We depend on the definitive cutscenes to create something based on them. But we'll have them.
Originally posted by Buried AliveLleh and Nevaeh
Actually a sweet idea that I'd love if we had someone *coughMetalJocough* to code their boss versions, since those would suck as Noob variations. Anyway, those brothers as characters can give the hack a pretty neat touch.
Lleh could be more like a "Hey, I can't let you go to Hell Valley. It's dangerous!" instead of a skill tester. I think this way it would be cooler. Just an opinion.
Speaking of bosses:
I've just noticed that we have a Castle level (SMW King 2000's) and a Fortress level (Metal's) being made. For that I think we need to discuss about the bosses.
Nothing was defined for the W1 Castle, but for the Honey Fortress we have agreed on a Bee Porcu Puffer. Knowing that Metal is a great coder, this will make things a bit easier for me (or not). I don't mean him to code the Puffer boss - I can do that, a Noob Boss variation - but I want to know from him if it's possible for me to request something related to the Puffer's spawned sprites. If he agrees, I'll enter on more detail later.
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Finished my Heaven and Hell Valleys.
Now it's time to claim level 108. I'll make something based on the Grassland tileset mixed with the Cloud one, and the level will be mostly vertical. I'll see if I can make a good use of the wall-run triangles, too. The main enemies will be Bullet Bills.
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Oh, yes,
the Base again.
Everything I've stated yesterday plus a few other things were updated. Refer to the log within the ZIP for details.
And Moose and myself were added to respective lists.