Hey ;) Going to report some bugs here:
I've played through the first two levels, the River level and the water level yet. The overworlds are great <3
Let's start with the first 2 levels: I like the idea of starting with classic nostalgic levels like this, but my biggest complain is the leveldesign. It's pretty ok, but a hack like this needs levels which are designed with more love. I don't mean the graphics, I absolutely like the vanilla graphics and palettes, but I mean the asthetics in general: There are 10 block long bushes, which just doesn't look good in my opinion, on some screens there's a bit of koopa spamming, they are all moving different and this causes confusion and just looks chaotic. These levels weren't bad but there could be players who stop playing when they see that there's not much effort and love (how it looks like) putted in these 2 starting levels. Sorry for being rude D:
I found a bug in this level, but I think it's very hard to fix. It happened when I crashed into the turn blocks with the Wario Dash ability:
Anyways, the other two levels I've played are very, very well done.
The underwater level was pure awesomeness, I've got nothing to complain there. So much love in leveldesign and atmospheric aspects, as well as decoration.
The River level was really good, too, but it had some slowdown all over the level. Found two bugs there:
In both places, I cand jump over the ceiling easyly. In the first screenshot, I can use the piranha plant to skip stuff. Just a nitpick though. But in the second screenshot, I can jump over there, and if I do, I'm stuck down there forever. This should be fixed ;)
Well, finally, showing you how my level's going to be like:
I tried to get the honey palettes into it, but didn't get it. I think it looks good how it is anyway (: Sorry for bad english
I've played through the first two levels, the River level and the water level yet. The overworlds are great <3
Let's start with the first 2 levels: I like the idea of starting with classic nostalgic levels like this, but my biggest complain is the leveldesign. It's pretty ok, but a hack like this needs levels which are designed with more love. I don't mean the graphics, I absolutely like the vanilla graphics and palettes, but I mean the asthetics in general: There are 10 block long bushes, which just doesn't look good in my opinion, on some screens there's a bit of koopa spamming, they are all moving different and this causes confusion and just looks chaotic. These levels weren't bad but there could be players who stop playing when they see that there's not much effort and love (how it looks like) putted in these 2 starting levels. Sorry for being rude D:
I found a bug in this level, but I think it's very hard to fix. It happened when I crashed into the turn blocks with the Wario Dash ability:
Anyways, the other two levels I've played are very, very well done.
The underwater level was pure awesomeness, I've got nothing to complain there. So much love in leveldesign and atmospheric aspects, as well as decoration.
The River level was really good, too, but it had some slowdown all over the level. Found two bugs there:
In both places, I cand jump over the ceiling easyly. In the first screenshot, I can use the piranha plant to skip stuff. Just a nitpick though. But in the second screenshot, I can jump over there, and if I do, I'm stuck down there forever. This should be fixed ;)
Well, finally, showing you how my level's going to be like:
I tried to get the honey palettes into it, but didn't get it. I think it looks good how it is anyway (: Sorry for bad english