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Dark Side of the Kingdom .update new intro!

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Originally posted by Blind Devil
Might add some cloud mist to his submap, as well.


Yea, I completely forgot it. But did you like the small color modifications?

E: Fixed wrong built sentence

Originally posted by Blind Devil
oh crap, here in Brazil the timezone just have changed due to Summertime, I'm a bit disoriented


Lolz, here in Holland the summertime starts next saturday. Yea, pretty disorienting.

E2: Wow, I just saw how nice that bridge representes the bridge on the OW :D
______

Hmm, I might make a level as well, but I'll let it know which when I have enough time and vanilla inspiration.


Heres world two.I also change some level tiles
Originally posted by Theonesuperx
*IMG*

Heres world two.I also change some level tiles

Better, but its still too flat. Plus, there is a lot of horrible palettes =/
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Originally posted by Theonesuperx


Heres world two.I also change some level tiles


Hmm, looks better, but it's still somewhat bland, maybe you can look at the submaps that are already made and let your submap blend well in it. If you place the first submap above yours, it looks reeeeaaaly weird.
PS: Nice redrawn GFX there!
The OW looks decent, but it needs some more hills and the like.

Here is the Smash Mountain theme. I think it's pretty good, though it is rather short. I also included the midi for comparison, the original is much more drum-and-bassy.
Originally posted by Egadd
*SONG*

When I listened it in fast mode (125%) my SPC player, it sounded pretty neat. But when I fixed the speed, it didn't sound too epic. Could you speed up the song?
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)



Here is my new world two design. I have a pic of submap one above
submap two to show how it connects.
@Theonesuperx
Woa, that looks much better! Pretty good decoration and the submap blends well with the other submap. A few suggestions:



Red Circles: There are some perspective errors which make your cliffs pretty weird. Try to correct them.

Yellow Stripes: I should add some cliff lines here.

Decoration: As Incognito suggested, try to use your advantage of having a submap to use different palettes in the submap. Also you could use the completely green tile once in a while. Oh, and there are cutoffs at the bottom of the hills

Apart from that, nice!
Originally posted by Oh Hell No
did you like the small color modifications?


Yes, of course. It's somewhat a simple idea that improves nicely the visual appeal.

Originally posted by Egadd
Smash Mountain theme


Couldn't pick the song yesterday, and right now I'm on my job I am unable to hear any sound. However I can download it and take it home to check out.

As for your level 22, I have LMSW here so I could play it. Had fun with it, liked its design in overall. The only complaint is sprite memory when there are Super Koopas + Sumo Brothers + Sumo Flames together. I'll see if the OAM patch will fix that.

Hard to play calmly, as they can fire me if I'm discovered playing games at work... also LMSW doesn't help on gameplay, it's more a tester than an emulator... a slow PC can't handle more than 15fps and the lag is always distracting...

Originally posted by Theonesuperx



Looks a lot better but can become even better. Everything the others said. Don't give up!

As for me... nothing new today, aside that I'm claiming Level 12. Got to use the Carrot tileset I'm drawing in it, so it may take longer to get completed.

And Egadd's sublevel database has been added to second post. Will get updated with each Base ROM update. No updates today, though.

EDIT: Blind Devil is officially dead. Changed my name to Q-bee forever.
MK2TDS
This is a idea I have in mind. maybe the boss of world 3 can be Q bee.
(World 3 castle looks likes it have something big in it.so why not
let the boss be one of us)
Q-bee is a character from Vampire Savior/Vampire Hunter series. She would be pretty random in a SMW-styled hack.

Not a good idea, I'm sorry.
MK2TDS
Ok heres another try. But this time this is for real.The boss of
world three could be a evli BEEKEEPER who is takeing the bee's honey.
That could be the reason the bee's are so angry.
NO ILL NEVER GET USED TO Q-BEE!!!!!!!!!!!1

Anyway, sped up the song a bit. The spc is here and the txt is here. I don't have a preference, so it's really majority rules on using it or the slow version.

Also, Q-Bee, how about you link to this instead for the sublevels? I think I got it working in the Dropbox, so now it's available for outside reading.

Also, I would love some more feedback on my level. And I though we were using the Bee Porcupuffer Thing for the 3rd world boss.
But is the Bee Porcupuffer the boss of world three sub castle.
I need to make a boss list for worlds.
As far as I know, there isn't a subcastle for W3? Or maybe I misunderstand you?

Also, I'll take level 105.
Hey, I was just wondering if you guys knew about my Wario Dash patch. I don't mean to do a bunch of self-promotion, but I'd like to see it put to use in some Wario hacks.
Originally posted by K3fka
Hey, I was just wondering if you guys knew about my Wario Dash patch. I don't mean to do a bunch of self-promotion, but I'd like to see it put to use in some Wario hacks.


Is it similar to the side-arm dash from Wario Land 3? That would be interesting. I suggest that you talk to Q-Bee or Theonesuperx.
Originally posted by K3fka
Hey, I was just wondering if you guys knew about my Wario Dash patch. I don't mean to do a bunch of self-promotion, but I'd like to see it put to use in some Wario hacks.


It would be nice to have some of Wario move.The Dash move would be good for our hack. Maybe we can replace the spin jump with dash.
Yes, it's the dash move from Wario Land 3. You guys are free to implement it and if you'd like me to make any changes to it for you, feel free to PM me.
Darn it. Yesterday a car hit a light post and for that reason I had no way to update anything and nor to check out Egadd's composition. Amazing.

By the way, sublevels list's link on the second post has been edited.

@Egadd: Also added to Level 105.

Originally posted by Theonesuperx, Egadd
*Bee Porcu Puffer*


The Bee Puffer will bee the boss of World 3 Fortress.

Originally posted by K3fka, Theonesuperx, Egadd
*Wario Dash*


Downloaded Wario Dash a while ago and also thought on the possibility of using it. From what I know so far, it actually replaces the spin jump (I've seen a dash thing in Drama Mistery 2 replacing the spin-jump). But since there were no water levels, I don't know if it still works underwater (My plans are that, if used, it should not work underwater).

I couldn't test the patch by myself yet, I'll see if I can do it today and then I'll contact K3fka if needed.

For now, gotta get back to work (I mean the job). Holy mother.
MK2TDS

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