Originally posted by S.N.N.My only complaint actually lies with the ON/OFF switches (as in, if you jump on them while Mario is inverted, it's possible to phase through them and perform a "double" hit).
Unfortunately, I don't think there's much Alessio and I can do about that--the occasional double hit seems to stem how the reverse gravity patch itself functions, and more specifically how the part of Mario which is dubbed Head, Actuator of Switches, and that part christened Feets, Scuffers of Linoleum Floors are reversed while he's still in the neighborhood of the switch. But perhaps there's something that can be done about that if the patch is tweaked slightly to better suit this particular hack (for the issue exists in Perilous Paths as well). For now, however, it's a bit of an odd kink, but shouldn't affect how the level itself plays out, since the player's never really compelled to hurry when hitting the switches.
That all said...
Here's another update, fixing the issues described above (aside from the above-mentioned double switch hits, Hopping-Ninji-Replacement wall interaction and the tile 130 corner glitch), plus a few other wee tweaks. With this version, the level now stands pretty much how we envisioned it to be, so we're tentatively calling this the definitive version of Phase 2. As always, though, don't let our silly nomenclature get in the way of pointing out any issues you may discover during testing.