For this little hack I decided to create my own ExGfx (for the first time).
There are three main things I'm aiming at while editing:
- a straight and clean but detailed design
- some kind of three-dimensionality (simple lighting and perspective lines)
- level matchs the overworld
I would like to add something I saw some time ago in a video but I
don't know a keyword for this:
I want Mario to get from one level to another only by leaving the last
screen (without using a pipe or door, just by leaving the screen). I
hope someone can tell me where to find a tutorial or where to search
for this.
Now here are some screens (OW and ExGfx-Impression)
http://www1.xup.in/exec/ximg.php?fid=50644398
yczedit: table stretch begone
what do you think of these pictures in matters of my thoughts at the top?
There are three main things I'm aiming at while editing:
- a straight and clean but detailed design
- some kind of three-dimensionality (simple lighting and perspective lines)
- level matchs the overworld
I would like to add something I saw some time ago in a video but I
don't know a keyword for this:
I want Mario to get from one level to another only by leaving the last
screen (without using a pipe or door, just by leaving the screen). I
hope someone can tell me where to find a tutorial or where to search
for this.
Now here are some screens (OW and ExGfx-Impression)
http://www1.xup.in/exec/ximg.php?fid=50644398
yczedit: table stretch begone
what do you think of these pictures in matters of my thoughts at the top?
// EDIT
Hi there! You can now play a demo of this one-level-hack.
well, you won't play a long time, but I think it's an impression
of the essential concept. I'm looking forward for feedback!
If you play this demo, please only use a savestate at the beginning.
When you proceed you are only allowed to save at "special" places.
Treasure Island - alpha demo
Thx and have fun!
if you were me, you would not prefer being you