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Layer 3 Customizer help

I swear I can't get this patch to work one bit to save my life. I've tried multiple clean roms. I followed the readme step by step a few times but no luck. I'm at least 95% positive all the tables and such in layer3data.asm is all set correctly. I've tried multiple freespaces. And I put the correct behaviors in layer3code.asm. But in the end, all I get is garbled graphics in all 3 layers:


If anyone wants to take a look at the asm files for me and can possibly figure out why I can't get it to work that'd be great. Clicky. (Provided Ips of the rom for easiness sakes I guess. Also I'm using imamelia's layer 3 clouds from the graphics section. Which btw, the ExGFX being replaced is ExGFX80)

Does this patch require a specific assembler? Coz I've patched this with asar and only asar. Either ways, any help is definitely appreciated.
Did you change the compression options to LC_LZ3 ?
Just open LM and go to "Options>Compression Options for this ROM..." and set it to LC_LZ3. That solved the garbled gfx thing for me.
Ooh sweet! It fixed the garbled GFX. Only problem is, is that the layer 3 clouds aren't showing. Any ideas?
I'm wondering if you actually set the right VRAM address(es).
Yeah, it's set to start at VRAM $50A0 there, so you may want to try $5800 instead, since you're using only a bin tilemap file (exgfx80) judging from your current settings.
That should do the trick.
Ahh cool. Now it's showing. Just one last problem. (Hopefully) Why aren't the graphics correct? : P I tried all 4 ExGFX slots in the layer3data file, and I tried reinserting the ExGFX but it stays glitched up.
I wonder if you inserted the ExGFX files in the ROM, before using the patch.
Yeah, I did.

Edit: Well, Lui helped me (well I practically made him help me : P) out on IRC and I finally got it to work! The thing is though, I did that on a clean rom, and when I tried doing it for my main hack it doesn't seem to get pass the Nintendo presents screen. Is the patch incompatible with another patch or something or what?