Greetings from he grave! I figured I'd share this project with the SMW community since it's Mario related and all. I'm currently in dep with my current project, Mario Adventure 3. If anyone has played Mario Adventure, you will see the concepts in that hack fully realized and expanded on in this hack.
Premise: Mario isn't out to save the princess this time. No, this time Bowser gets the upper hand and over takes Mario, throwing him in prison! During the time of Mario's capture, the mushroom world is over taken by Bowser's minions. At the start of the game, Mario will have to escape the prison of Bowser's castle and try to undo all that has happened!
The main idea behind this hack is "free roaming" maps and an adventure. Most levels are entered through a pipe and exited through a pipe. Where you end up on the map is determined by each level. Levels can and will have multiple exits and bonus rooms. You traverse the entire game by entering pipes in maps. There will rarely be an actual level completion in the game.
Mario entering the first level:
The status bar is redesigned with two modes. The mode you see above is mode 2. It displays an odomoter, total coins collected for the entire game, real time game time and the world name.
Mode 1 pictured here:
Displays P-Meter, Air Meter, Hammer Bros. Coins, Experience points, coins and time.
The air meter decreases when Mario is under water. When Mario is out of the water or swimming at the top, his air meter will replenish.
The Hammer Bros. Coin is the currency used by Hammer Bros. There is an H Bros. coin hidden in every level and can only be collected once. These are required by Hammer Bros. to pay tolls on certain paths.
The Experience points increase with the defeat of enemies. Once you hit certain levels of experience, Mario will gain new abilities that are non-essential to the game. These abilities will be interchangable on the map screen and can only be used one at a time.
The coins can go up to 9999. Past that your total coin counter will continue to go up. Coins are usd to purchase items in the game. You see the item shop in the image above. item shops can be entered multiple times and all items are available from all shops in the game.
While I'm on items, I'll go over the new power-ups:
Old Power Ups:
-Fire Flower
-Raccoon Suit
-Frog Suit (new ability, can breathe under water)
Ice Flower - Gives Mario the ability to throw ice balls that will turn enemies into ice blocks and freeze standing water, allowing Mario to build ice bridges.
Koopa Mario - Can duck into his shell to hurt enemies, activate blocks and destroy bricks.
Boo Mario - Can temporarily turn into a Boo, allowing Mario to go through walls. If Mario reverts back to normal inside of a wall, he will die!
Sledge Mario - Made of tougher stuff than his old hammer suit, Sledge Mario throws larger hammers, able to destroy bricks and rock blocks. He is completely fire proof and can swim in lava!
Ninja Mario - Able to throw shurikens in 7 directions (not straight down) and perform a wall jump.
Fire Fox Mario - ????
Other Features -
This hack will be single player, no lives, and no game over. No music or sound effect modification is planned, but I am looking to ask some help to join to provie new music.
Just as in the original Mario Adventure, there will be 7 keys to find to access the final world. However, for those who are collection geeks, there will be a special world with the hardest and strangest levels my mind could think of.
The rain has returned from Mario Adventure in a new form. It's not random (as of yet) and it provides wind that affects the player (like SMB2J). For levels required to complete the game, this feature will never affect gameplay too much. For levels with not required to complete the game, some wind effects will be insane.
Finally, the concept of Desert Dares from Mario Adventure returns as an optional set of levels that will provide great rewards for those who complete the lvels. They will be scattered through out the game as ? blocks on the map.
There's a lot more I know I've left out, but for now be sure to watch my youtube video demoes:
http://www.youtube.com/watch?v=O9_0khCO8hE
http://www.youtube.com/watch?v=TNfeKShJ6JQ
http://www.youtube.com/watch?v=fp41BH-jRiM
http://www.youtube.com/watch?v=C9HY7zPwlQQ
Edit: I forgot to mention, I am using the disassembly of SMB3 that southbird did as a base for this hack. Without his work, I woudln't even be back into rom hacking 8)
Premise: Mario isn't out to save the princess this time. No, this time Bowser gets the upper hand and over takes Mario, throwing him in prison! During the time of Mario's capture, the mushroom world is over taken by Bowser's minions. At the start of the game, Mario will have to escape the prison of Bowser's castle and try to undo all that has happened!
The main idea behind this hack is "free roaming" maps and an adventure. Most levels are entered through a pipe and exited through a pipe. Where you end up on the map is determined by each level. Levels can and will have multiple exits and bonus rooms. You traverse the entire game by entering pipes in maps. There will rarely be an actual level completion in the game.
Mario entering the first level:
The status bar is redesigned with two modes. The mode you see above is mode 2. It displays an odomoter, total coins collected for the entire game, real time game time and the world name.
Mode 1 pictured here:
Displays P-Meter, Air Meter, Hammer Bros. Coins, Experience points, coins and time.
The air meter decreases when Mario is under water. When Mario is out of the water or swimming at the top, his air meter will replenish.
The Hammer Bros. Coin is the currency used by Hammer Bros. There is an H Bros. coin hidden in every level and can only be collected once. These are required by Hammer Bros. to pay tolls on certain paths.
The Experience points increase with the defeat of enemies. Once you hit certain levels of experience, Mario will gain new abilities that are non-essential to the game. These abilities will be interchangable on the map screen and can only be used one at a time.
The coins can go up to 9999. Past that your total coin counter will continue to go up. Coins are usd to purchase items in the game. You see the item shop in the image above. item shops can be entered multiple times and all items are available from all shops in the game.
While I'm on items, I'll go over the new power-ups:
Old Power Ups:
-Fire Flower
-Raccoon Suit
-Frog Suit (new ability, can breathe under water)
Ice Flower - Gives Mario the ability to throw ice balls that will turn enemies into ice blocks and freeze standing water, allowing Mario to build ice bridges.
Koopa Mario - Can duck into his shell to hurt enemies, activate blocks and destroy bricks.
Boo Mario - Can temporarily turn into a Boo, allowing Mario to go through walls. If Mario reverts back to normal inside of a wall, he will die!
Sledge Mario - Made of tougher stuff than his old hammer suit, Sledge Mario throws larger hammers, able to destroy bricks and rock blocks. He is completely fire proof and can swim in lava!
Ninja Mario - Able to throw shurikens in 7 directions (not straight down) and perform a wall jump.
Fire Fox Mario - ????
Other Features -
This hack will be single player, no lives, and no game over. No music or sound effect modification is planned, but I am looking to ask some help to join to provie new music.
Just as in the original Mario Adventure, there will be 7 keys to find to access the final world. However, for those who are collection geeks, there will be a special world with the hardest and strangest levels my mind could think of.
The rain has returned from Mario Adventure in a new form. It's not random (as of yet) and it provides wind that affects the player (like SMB2J). For levels required to complete the game, this feature will never affect gameplay too much. For levels with not required to complete the game, some wind effects will be insane.
Finally, the concept of Desert Dares from Mario Adventure returns as an optional set of levels that will provide great rewards for those who complete the lvels. They will be scattered through out the game as ? blocks on the map.
There's a lot more I know I've left out, but for now be sure to watch my youtube video demoes:
http://www.youtube.com/watch?v=O9_0khCO8hE
http://www.youtube.com/watch?v=TNfeKShJ6JQ
http://www.youtube.com/watch?v=fp41BH-jRiM
http://www.youtube.com/watch?v=C9HY7zPwlQQ
Edit: I forgot to mention, I am using the disassembly of SMB3 that southbird did as a base for this hack. Without his work, I woudln't even be back into rom hacking 8)