Translating my hack into German. I've copied the German tiles over the English ones.
This happens at the goal due to wrong Tilemaps:
After a long time of research and then by using the "Collapse"-method, I've finally found the tilemaps.
They are at 0x4AF75. But once you jump there, you can immediately see a huge problem: There are only 270 bytes of tilemap-space, meaning 54 tiles altogether.
Using the "Collapse"-method more precisely, it turns out, the 155 bytes before the tilemap-table affect the Sprite, too.
I've found out about a few of them:
0x4AF61 - Distance from the screen border starting from the rightest
0x4AF66 - Number of tiles for each letter starting from the rightest
0x4AF6B - Pointer to the letters starting from the rightest
And here comes the problem:
What about the other bytes? Editing a tile of the table in most cases also affects some other tile of the ingame Sprite.
Also, copying the PAL version tilemaps over this changes nothing, since it's got a language check (some RAM address, probably unused by the USA version), and also might harm other tables/code, since it's larger.
I've thought about moving the tilemap-table to some free space, but there are two possible problems:
- The other bytes still affect that table or they do not affect it anymore, but are needed
- The game counts in additional Sprite tiles instead of the dependencies, so a Sprite overload might occurr
*Edit*
Forget it, I got the Bandit Game Tilemaps myself...
I still haven't looked into the GOAL-tilemap arrangement that much further, but I guess I'll have to do everything myself
The Intro/Outro/Staff Credits stuff is not complicated, it just takes ages to translate that stuff while keeping the words short since relocation is (almost) impossible.
Ja, stimmt auffallend. Ein Sieg auf ganzer Linie über das Chaos in hexadezimaler Gestalt. Dem ist nichts mehr hinzuzufügen.
Done:
Messages/Kamek Speeches
Level Names
Pause Screen
All "Lost-a-life" questions
Title Screen/Level Menu
Bonus Games/Bandit Games
Most graphics which contain text
End of Bandit-Games text (Win/Lose)
Not done:
Intro/Outro/Staff Credits
The "ZIEL!"-sprite
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31