Language…
21 users online: anonimzwx,  Atari2.0, codfish1002, Domokun007,  Donut, Green, Green Jerry, Heitor Porfirio, hhuxy, iamtheratio, koffe190, Metal-Yoshi94, monkey03297,  nycvega, PMH,  Saphros,  Segment1Zone2, steelrain859, wye, xMANGRAVYx, ZachJamesGames - Guests: 277 - Bots: 366
Users: 64,795 (2,375 active)
Latest user: mathew

Luigi's Walk


Quote
Hack Name: Luigi's Walk - 160.6 KB - 21 downloads.
Length: 6 levels
Author: PokeFan156 - Submitted by: PokeFan156
Description: Luigi needs to get home from his day of work plumbing in time for dinner. Help him get there as soon as possible! Credits are in the readme.


Overall this hack is very bland and has a few issues.

Original Yoshi message and house. Not really a removal reason, but it could have been changed.

Extrememly flat and boring OW. THis could be fixed up and decorated quite a bit.

That bridge is a bit cut off with the corners of the land tile. Once again, not a removal reason, but just something to point out

Unedited Yellow switch place. Its best not too leave unedited levels in a demo of your hack, it doesn't look good.

Best to avoid small spaces like this where the place can squeeze themselves in as big Mario and get themselves killed. Also the small pipe is cut-off with the large one.

This is what happens when that little pipe in not underneath the diagonal one. Check the original SMW level to see how they had it set up.

Overall, there really wasn't much to this hack, the levels seems really small. I recommend you check you the level fundamentals link in my layout for more information on what we are looking for.
Layout by LDA during C3.
Hum, Lightvayne, I think you forgot to post the IPS link.
For the second-last one I'd say replace them both with vertical pipes sticking out of the ground. But that's just me.
Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
Right after I submitted it, I started working on a better version, because I knew it was going to be rejected... Some people just don't accept the good things and try to find the small almost unnoticeable things. I worked a little more with this hack, got telinc1 to help, it will look better. Also, the romhack was purposely supposed to be quite small. That was the point.
Originally posted by PokeFan156
Some people just don't accept the good things and try to find the small almost unnoticeable things.

That's not true. While they don't mention the good things (they sometimes do), it doesn't mean they couldn't find anything good about the hack. In fact, whatever isn't mentioned at the hack removal means it's done really well.
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
The staff here don't spend countless hours mentioning the good parts in hacks. There's no point most of the time showering the user with sugar coated comments in regards to what is good about the hack. That's the job of the beta testers, or the general public who play it.

What the staff do, however, is point out the bad parts and help you fix them. Lightvayne pointed out the problems perfectly well here so I can not see what you are complaining about.
Originally posted by PokeFan156
Some people just don't accept the good things and try to find the small almost unnoticeable things.


The problem with this is that a hack removal log is not a review. The hack moderators are right to the point about what gets a hack removed (and a few suggestions since they have the opportunity) because that is what they're supposed to do.

If you want to hear about the good things in your hack, fix it up to meet the submission guidelines and wait for a review.

Originally posted by PokeFan156
Some people just don't accept the good things and try to find the small almost unnoticeable things.


Well, The ROM didn't crash when I applied the ips...that's a good thing.
But yeah, design wise the levels did need a bit of work. for more inspiration you could always try downloading some of the already accepted hacks to see what we are looking for.
Layout by LDA during C3.