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ggamer's Ports

How to use GAIN & GAIN diagram.

Welcome!

MISC PORTS:
Exhaust Heat/F1 ROC - Main Theme
Biker Mice From Mars - Fortress
Mario Kart Double Dash - Peach Beach
Why..?
Temple of Time
Temple of Time (Better)
Space Ace - Dodging Obstacles
Paper Mario - March Ahead
Secret of Evermore - Boss Theme 1
Mario Kart 64 - Toad's Turnpike
Custom - Boss Battle
Metroid - Kraid's Lair
Revolution X - Amazon Jungle
Revolution X - Evergreen Chemical
Revolution X - Aerosmith's Dressing Room
Custom music in Earthbound
Metroid Prime - Magmoor Caverns Entrance
Secret of Evermore - Boss Theme 1 (Sampled)
Oregon Trail 2 - Kansasville
Mario Kart 64 - Rainbow Road
Earthbound - Twoson
Earthbound - Pokey Means Business!
Jouney to Silius - Stage 3
Jouney to Silius - Stage 1
Legend Of Zelda A Link To The Past - Black Mist
King's Quest 7 - Bountiful Woods
Legend of Zelda Ocarina of Time - Fire Temple
Conker's Bad Fur Day - Uga Buga
Starfox Adventures/Dinosaur Planet - Cape Claw
Starfox Adventures - Thorntail Hollow 2
Sonic Heroes - Ocean Palace
Final Fantasy VII - One Winged Angel
Demon's Crest - Cursed Towers
Earthworm Jim 2 - Anything but Tangerines
Earthworm Jim 2 - The Flyin' King
Monkey Island Series - Chapter Theme
Metroid Prime 2 - Submerged Temple
Jurassic Park 2 - Dark Jungle

Donkey Kong Country:
Donkey Kong Country - Bonus Room Blitz
Donkey Kong Country - Aquatic Ambiance
Donkey Kong Country - Life In The Mines
Donkey Kong Country - Voices of the Temple
Donkey Kong Country - Gang-Plank Galleon
Donkey Kong Country - Northern Hemispheres
Donkey Kong Country - Cave Dweller Concert
Donkey Kong Country - Game Over
Donkey Kong Country 2 - School House Harmony
Donkey Kong Country 2 - Primal Rave
Donkey Kong Country 3 - Brothers Bear
Donkey Kong Country 3 - Treetop Tumble

SOUNDTRACKS:
Asterix and Obelix
Lilo & Stitch Soundtrack

Old Lilo & Stitch ports:
Lilo and Stitch (GBA) - Mothership
Lilo and Stitch (GBA) - Junkyard
Lilo and Stitch (GBA) - Trains
Lilo and Stitch (GBA) - Mothership 2
Lilo and Stitch (GBA) - Space
Lilo and Stitch (GBA) - Boss
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Mario the Gaul
Originally posted by ggamer77
Welcome!
Not much here at the moment.

Mario Kart Double Dash - Peach Beach

I love it so much. The amount of nostalgia.
Thanks
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Mario the Gaul
Is it compatible with Addmusic 4.05? There are strange sounds whenever I try to put it in my rom.

My YouTube username is DTE225.
I remember this port from a while ago. It's a really great port, though the tambourine loop that plays throughout the entire song kinda bothers me. The acoustic guitar sounds great, though, and I love the ambient sounds around 1:01!

Originally posted by 0208Z
Is it compatible with Addmusic 4.05? There are strange sounds whenever I try to put it in my rom.

It was actually intended for AddMusic4.05. You have to insert the .bnk file included using SampleTool, which can be found in the Tools Section. I suggest following this tutorial: http://www.smwcentral.net/?p=viewthread&t=39323#nsrtngthrscstmbnks
Ill be putting the completed songs from my Asterix and Obelix soundtrack project here.
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Mario the Gaul
Why......
Why did I do this...?
Why..
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Mario the Gaul
Originally posted by ggamer77
Why......
Why did I do this...?
Why..

Simple. It's an awesome song.

Nice port, btw. I'd lower the volume on the square lead, though.

Also, that 'Gain' thing at the end of every note. Does that have to be defined every time?
Check out my music!
Originally posted by ggamer77
Why......
Why did I do this...?
Why..

FUKCING SITH HASA GAIN FAED+UOT HOW DDI YA DOA TAHT OMFG U AMAIZING ZHIIIT U NOA MA MAZTR
YOU FUKDUOAISDGASDFUAEROGHDKLGAHAAAA...
Seriously how did you do that...
Originally posted by Moose
Originally posted by ggamer77
Why......
Why did I do this...?
Why..

Simple. It's an awesome song.

Nice port, btw. I'd lower the volume on the square lead, though.

Also, that 'Gain' thing at the end of every note. Does that have to be defined every time?


Yeah, you have to define it for the rest, then set for the ADSR for the next note again.
You can just use ADSR with a quick decrease, but I used Decrease GAIN here instead.
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Mario the Gaul
Uhm, could you send the .txt file to me please. Because I've tried shit like that, like, a lot of times and it never works.
lol, unfortunitly the only way I know to get it to work is by using custom instruments.

You would need
Code
$ED $82 $61 $36 $00 $18
$0C $00 $00 $BB $06
             /\ Dec Gain
$DA $13
$ED $7F $E0
a2$DA $13^4$ED $7F $E0


But like I said, you can just use ADSR because this way uses ARAM space. (Or whatever has the instruments)

a2$ED $6F $7B^4$ED $7F $E0

Both ways take up alot of space sometimes, but its alot better then using the r command for rests.
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Mario the Gaul
wow haha, huge wave of nostalgia courtesy of your pretty amazing "peach beach" port. I haven't tested what it sounds like in game (I don't plan on using it due to me not using sampled music in my hack), but I assume it sounds great.

also I really like the my little pony theme port, pretty good work overall I'd say.
Thanks, it took a while to do, but it came out great.
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Mario the Gaul
ADSR/GAIN vs r/q commands

Just showing how ADSR/Decrease Gain sounds a lot better than useing r or the q command for rests. Its alot smoother and doesnt just cut off the note.

First loop has the ADSR fade out for rests, the 2nd just uses the r command.
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Mario the Gaul
Temple of Time

:D
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Mario the Gaul
Originally posted by ggamer77

Oooooh, I leik eet. #w{=P}
Ooh, I like that. Slow-paced and quite eerie. #ab{:D}
lol thx.
I still have a few things to fix in it though.
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Mario the Gaul
Every value of GAIN

:D
0-7F Direct_____________________As: Ga D - - in SPC player
80-9F Linear Decrease____________As: Ga A 0 0 in SPC player
A0-BF Exponential Decrease_______As: Ga A 0 1 in SPC player
C0-DF Linear Increase____________As: Ga A 1 0 in SPC player
E0-FF Bent Line Increase__________As: Ga A 1 1 in SPC player
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Mario the Gaul