Well, I may disappoint some people here, but I can say I am not quite done yet. This was something I had expected already, but now we have it.
I can't leave you guys empty-handed again, though, so I'm just going to bring out a
very much Beta version of Norveg. It's a bit bland still, the first phase having only one of its main attacks in it and the laser trigger thing. Norveg is supposed to walk in that phase, don't worry, but he just doesn't yet. I have to enable ground interaction and all that. Phase one also is going to change in the way the foreground and background looks, as cloud and SMW ground graphics obviously do not fit there. Ideally, I want to use the FG3 from level 132. The background is going to disappear entirely as Layer 2 will be used for one of Norveg's attacks, if planned right. This will be the attack where Norveg doubles in size, something I must accomplish on Layer 2 as the OAM in its current state is not really fit for that. This means I will put the "background" on Layer 1. May be a little tricky.
As for phase two: it's quite a bit closer to being finished, but there are still a number of things I need to do there:
* Finish the Mode 7 map entirely. More water must be added.
* You will scroll around the map. I have yet to finish the table that controls the speed and direction of this and whether your altitude lowers or rises. Also, when the altitude changes, so will you. (Your plane will move downwards if Norveg rises, so you have to steer against that.)
Also, the factory in the background will probably move a bit.
* I must make sure that you cannot scroll too close to the outside of the map. That part is a repeated tile 0 and it clashes with the rest of the sand graphics - that won't look good if viewed too close.
* Norveg needs a final attack. Will be worked on. Obviously. Also I'm thinking of the background being destroyed when Norveg dies. Thoughts?
Anyway - what do I want you to do with the beta? Obviously I would like to see if you can find any bugs with it currently, things that shouldn't happen. HDMA errors, VRAM errors (in BSNES and such), OAM errors (cut-off sprite tiles), errors with Norveg or the skypop himself, you name it. If you can find anything out of the ordinary, please report it here. If you have constructive criticism, please report it accordingly. I can only learn from feedback and I really want this boss to be better than the previous final boss. Also, I do not mind adjusting the HDMA background to something else if some people deem it to be necessary.
Known bugs:
* You can "crash" into the water in the second phase, when you die. That looks weird. I am going to avoid this by making you crash on fixed destinations.
* There is a chance that top-leftmost of the tiles in phase one does not get removed. Will be dealt with.
* If you get a GAME OVER in phase one, the HDMA gradient stays on. Will be dealt with.
e: If anyone wonders what the attacks of phase 1 are supposed to be, here goes:
- Norveg shoots an exploding cluster ball (is already in)
- Norveg shoots a stable homing cluster ball (not in)
- Norveg drinks potion and generates a clone (not in)
- Norveg fires a laser over the ground (not in, but the code for it is)
- Norveg doubles in size (not in, this is a time-consuming thing I predict)
- One of the attacks near the end of phase 1: Norveg generates a vortex-like structure (time-consuming, could be on Layer 2)
e2: Oh yeah, if you manage to beat both phases of Norveg: it isn't quite finished yet, so there's nothing at the end.
--------> Don't follow "Find Roy's Dignity",
my hack. Because it's pretty outdated.
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