When you're designing a hack, which way works better for you? Is it better if one designs levels first and THEN the OW, or concentrate on an elaborate OW and then do the levels? Or is there some other strategy you work on?
Right now, I'm setting up. I'm just working on setting everything up: the music, the (Ex)GFX (downloading and/or making of either), tools to edit X Y or Z, and... (heaven help me) Blocks. I never realized just how much work it is to set everything up, and that doesn't even count doing any physical editing for the hack itself!
So talk to me. What's your preferred method?
VTuber, musician, composer, voice actor. Check out my socials!
.
Right now, I'm setting up. I'm just working on setting everything up: the music, the (Ex)GFX (downloading and/or making of either), tools to edit X Y or Z, and... (heaven help me) Blocks. I never realized just how much work it is to set everything up, and that doesn't even count doing any physical editing for the hack itself!
So talk to me. What's your preferred method?
VTuber, musician, composer, voice actor. Check out my socials!
.