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Important OW question

There is glitch (which I have) where you finish a level from a submap, you are suddenly on the OW. Is there a way to reverse that, whereas you glitch (that I want) from OW to the submap?
Do you use sprite 19 - display level message 1 generator - in this level? If so, press SHIFT+F8 to fix the bug it causes. If you do this, the intro, which is level C5, will be transfered to 1C5, by the way.
It's easily the best thing I've done
So why the empty numb?
Well, if you place Mario in a submap, then level 1C5 will be used, otherwise you'll be using the normal level C5.
i know, but that's not what I want.

I ask, is there a glitch where Mario glitches from Overworld to Submap. I want the glitch to occur.
What do you mean? The actual overworld to bug or mario to bug?
For the overworld just add Custom ExGFX into and make a walking warp and that will glitch it out. For mario just make a path that doesn't work correctly.
Insert text here
NO.

OKAY: Mario warps to the OW because of a the level tile glitch, due to the submap he WAS on after exit the level. He warps to the OW on his own after exit the level which is a glitch (that I want to happen).

BUT,

I want it to where When Mario exits the level from the OVERWORLD, he is taken to a SUBMAP due to a Map level tile glitch (that I want to happen).

I have explained.

from SUBMAP -> OVERWORLD
I WANT: OVERWORLD -> SUBMAP glitch.
Okay, if I understand correctly, you want to make it so that Mario enters a level on the overworld and appears on a submap after the level, right?

I don't know if there's a glitch that does that, but this and this sprite pack each include one that will end the level and warp Mario to a new overworld location.

This block will do something similar.

Hope that helps!