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Glitches and Tricks of SMW

Kaizo

If you're like me, you can't always have the game glitches memorized in your head, and that's why I created a text document to help me when I am running out of level ideas. These mostly are glitches that help you get through purposely made levels that require them. Feel free to copy it to your clipboard and paste it into a text document.

Here are many glitches to SMW:

Double Grabbing Items
-Using double grabbed items to push you into the wall allowing
walljumps in a one-tiled space.

-Using double grabbed items to push you into the left of the
beginning screen.

-Using double grabbed items to shove you through the floor by a
wall.

-Using double grabbed items to push you through the ceiling
(keys).

-Hitting a block with double grabbed items to spawn two of what
the block contains.

-Using double grabbed items to shove you into a left wall while
big to get shoved into the wall without dying in some cases.

Triple Grabbing Items

Keyjumping
-Keysurfing

General Glitches
-Screenscroll on the same frame a koopa is off of a block to make
it fall off (only works for red and blue).

-Entering a door by using an object as a floor for a frame or
two, three, etc.

-Entering a door by wall-catching for two frames

-Walljumping

-Wallcatching

-Wallcatching to verticle scroll

-Walljumping in a two, three, four, or five tiled space to gain
height (needs at least 33 speed).

-Wallcatching Underwater

-Acheiving walljump/wallcatch conditions to throw an item
through a block.

-Alternating A/B every frame while at 64 speed or higher to not
only stay at that speed, but not gain any Y height either

-Corner Clipping As Flying, Big Mario, Fire Mario, or Small
Mario by acheiving at least 49 speed with an f0 subpixel (240)
at the same time landing on the very edge of the block to
succeed (With small Mario it only works to the left).

-Spawning the sprite limit of items from a block by hitting it
with a cape on the same frame you collect a flower.

-Using Yoshi's hitbox to go through sprites without getting
hurt.

-Swallowing a Shell while bouncing on it to gain height as well
as keep and reuse the shell.

-Create a portable disco shell by dropping or throwing it on the
same frame a yellow koopa would turn it into a disco shell.

-Using a portable diso shell to create a koopa with diso shell-
like properties (can be bounced on multiple times).

-Spin-jumping on a flying koopa (verticle) on the same frame you
touch it to gain no verticle height at all in certain cases.

-Spawning two eggs from a block to create an invisi-yoshi.

-Using an invisi-yoshi that spawns when you're on the ground to
lower yourself one tile.

-Using an invisi-yoshi that spawns to climb vines while on yoshi.

-Swallowing an item with a yoshi before another yoshi spawns to
then have invisi-yoshi act as he's hit and run while on him.

-Holding an item to have an invisi yoshi run as soon as it spawns
(shell must have horizontal boundaries enabled).

-Disable a shell's horizontal boundary option by having it on
yoshi's tongue when yoshi is hit and starts running.

-Disable any item's boundary option by doing above glitch.

-Entering a door on a ledge without ground under the ledge with
yoshi by entering it on the same frame invisi-yoshi appears as
visible.

-Still be on invisi yoshi when getting off of visible yoshi by
getting hit instead of pressing A.

-Hold an item on yoshi by landing on him the same frame you grab
the item (Item slot number must be below yoshi's) or have an
item in hand while on invisi yoshi when he becomes visible.

-Item swap by using the tongue glitch and touch another sprite
after it to have some items in mouth that are edible (A piranha
plant)

-Tongue Glitch by pressing X/Y on the same frame getting hit by
something that hurts you (Black Piranha Plant) or getting a
powerup. The tongue glitch is where yoshi will stick his tongue
out twice voluntarily so that you can have an item in yoshi's
mouth and then modify it to be a different item.

-Using the tongue glitch to modify a sprite's properties to make
it go through any and everything (koopa) or make it so that it
can be burnt (Grey Up and Down Ledges, As seen in YI3). This is
performed by using the tongue glitch on something that yoshi
spits out as nothing (If a koopa has the tongue glitch performed
on, yoshi will spit out nothing). This can also be used to create
unlimited-use p-switches or glitched keys etc.

-Swallowing a powerup on the same frame a pipe is entered to
switch Mario's layers, allowing you to burn yoshi or a goal point.

-Burn Yoshi at the same time you land on him to appear on Yoshi
the next place you go (The overworld, another room, etc.).

-Using baby yoshi to swallow three items when yoshi has the "item
in mouth" GFX swallow another one, and it'll act as two, and then
two will act as four, adding the first swallowed sprite = 5: the
amount yoshi needs to grow big.

-Jumping at an angle to go through slopes.

-Swimming at an angle to go through slopes.

-Quick climbing performed by altenating B and Up on a vine or
net.

-Hitting a shell on a wall when a koopa appears off of the block
to drag it away from the block.

-Throwing a shell up in the air at a certain time when a koopa
is about to kick it and the koopa will kick it thinking it's on
the ground, but it's really in the air. This also makes the
shell ignore horizontal boundaries for a short time.

-Swallowing a springboard and the same time you land on it to do
the springboard glitch in the air to gain more height, and reuse
the spring. Since you "zip" from one place to another, all
boundaries are ignored, but you still interact with objects
(Munchers, etc.).

-Ceiling pressure disallows you to go too far off screen.
Instead, you are caught in a continuous loop. (Walljumping
continues and you are thought to be on the same boundary).
After awhile, you will go so far that you will be shoved through
slopes.

-Catching a Springboard to go whereever it goes. This can be
used to go through blocks and sprites.

-Re-using a P-Switch by landing on it and swallowing it some frames
after. Spit it out after a second or two, as it will disappear
if you spit it out too early.

-Reusing items to spawn other sprites. For example, a reused
P-Switch spawns a fish if you spit it out early enough, and a
reused shell spawns a koopa if you spit it out early enough.

-Spin-Jumping off of sprites doesn't mean you can't pick up other
sprites while spin-jumping off of them. You can pick up shells
on the ground while spin-jumping off of a sparky/fuzzball.

-Yoshi's hitbox allows you to jump off of a shell underneath it
in some conditions. Very hard to acheive a lot of times.

-Hitting a Bowser Statue from below to make it act as a different
X position.

-When catching air right next to a ceiling, Mario can "stick" to
it.

-When landing in cave lava, a Hammer Bro. still throws his
hammers.

-Landing on a P-Switch or Key right next to a ceiling while on yoshi to
go through the ceiling.

-Landing on a Yoshi in a block by putting yoshi as close to the
block as possible and landing on him in the block. VERY hard to
achieve.

-Shelljumping

-Putting yoshi in a wall makes him go up until ground is reached.

-Eating a powerup on the same frame of death makes the game think
he has died and when Mario dies he soars upwards ignoring all
boundaries and then down to a bottomless pit. Instead, he just
soars upwards.

-Block duplication by throwing an item upwards at the bottom of
the block can duplicate the block upwards or sideways, depending
on your X position. In the middle, it will duplicate it diagnolly.

-You can duplicate a block from a distance with a speed of 2 or
less.

-Blocks that read what X position they are in for what item is
spawned can be duplicated sideways for a different items (You
can get a key, shell, or P-Balloon from the block that reads
those from a shell as tile 125).

-Duplication into a yoshi coin and then collecting the yoshi coin
makes the block act as 125, instead of 25 (a blank tile).

-Duplication into a wall to go through the wall.

-Duplicating for infinite items out of the block.

-Duplicating underwater or while flying.

-Too many sprite slots cause not only lag, but other sprite
slots to disappear, such as a goal point.

-Yoshi doesn't die when put in lava, just stays on the same GFX
and function (His tongue is still available to put other sprites
on, disabling they're horizontal boundary compatibility.

-Create a block factory and blocks have an unlimited use
of items when hitting them on a certain frame. What happens is
the sprite for the turn block or question block won't appear,
making it so the block doesn't transfer into a brown block.

-A certain block on the map16 is known as a dirt tile, and
creates a "anti gravity" effect. Sprites float along it and that
includes fireballs.

-Create a block factory and when music blocks are hit on certain
frames from above or below, they become invisible. When bounced
on from above, he will go through it and appear below because of
being shoved through the now cement block. When hit from below,
it will become invisible and act like a cement block. The same
goes for an on/off block.

-If an item goes off screen and you go back to where it's original slot is, it will be there.
Your layout has been removed.
Here's another glitch

Edit: I decided to read through your list (silly me), and you just stated a few glitches tens of times. Different applications of the same glitch are not different glitches.
Also eleven of the 'glitches' mentioned are not glitches. Really. I counted.
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.

Yep, there's a thread with a huge list already.

Also, sadistic: gotta read this man

Words.
[22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving
Whiny little *&!#^&*


....I meant: "fixed"
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by Sadistic Designer
Here's another glitch

Edit: I decided to read through your list (silly me), and you just stated a few glitches tens of times. Different applications of the same glitch are not different glitches.
Also eleven of the 'glitches' mentioned are not glitches. Really. I counted.


Firstly, I changed the name so that it's named "glitches and tricks."

Secondly, I organized these in a way I would understand them and only shared it as a reference for something people could go to when running out of ideas for hacks, and I don't think that repeating some glitches in different ways will kill me.

Thirdly, I listed a lot of useful glitches and tricks, instead of some useless ones like pausing the game before hitting a goal point still plays the music of the level instead of the "you beat the level" music.

However, there were a lot of glitches I didn't know in your list and I'll be sure to add them to my personal list :)
Your layout has been removed.


Originally posted by ShadowDragon121
Thirdly, I listed a lot of useful glitches and tricks, instead of some useless ones like pausing the game before hitting a goal point still plays the music of the level instead of the "you beat the level" music.

What if someone made a custom block that killed you if a certain song wasn't playing and it happened to be right after the goal point? HMMMM?

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by Thomas
Originally posted by ShadowDragon121
Thirdly, I listed a lot of useful glitches and tricks, instead of some useless ones like pausing the game before hitting a goal point still plays the music of the level instead of the "you beat the level" music.

What if someone made a custom block that killed you if a certain song wasn't playing and it happened to be right after the goal point? HMMMM?


Good idea. I think I might make that.
Your layout has been removed.
OK, here I am going to post some links to pages that explain some glitches and tricks (in order of importance, IMO):

1) http://tasvideos.org/GameResources/SNES/SuperMarioWorld.html
List is updated sometimes and have some gifs. The page of submissions sometimes present useful new ideas.

2) http://www.smwcentral.net/?p=viewthread&t=30450
Big list of glitches, without major explications.

3) http://www.smwcentral.net/?p=viewthread&t=40388
A post of SoulJester726.

4) http://www.smwiki.net/wiki/Glitch
Seems to be a resume of #2.

5) http://tasvideos.org/forum/viewtopic.php?t=1571
Most posts are useless, but there're several good ones. When doing my "portuguese smw glitches page", I will check all this thread and select the useful posts.
TASer - speedrunner - maths & physics student
Youtube - Blogger - Twitter
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Originally posted by Sadistic Designer
Here's another glitch

Edit: I decided to read through your list (silly me), and you just stated a few glitches tens of times. Different applications of the same glitch are not different glitches.
Also eleven of the 'glitches' mentioned are not glitches. Really. I counted.


I didn't even bother reading this post or the one you linked to, but I bet you missed at least one!


Originally posted by GbreezeSunset
I didn't even bother reading this post or the one you linked to, but I bet you missed at least one!

Considering that post hasn't been updated for nearly two years now, I'd be surprised if it didn't. XD

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
I know about 50 glitches that are not on that list, it really is rather outdated. But nobody has bothered trying to update it (which is also the reason why the old thread died, though I did manage to keep it alive for a rather long while).

At any rate I doubt that there will be a 'complete' list of glitches any time soon, so don't bother complaining about a 'glitch missing'.
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
I'm not sure if I've ever seen this exploited in any hacks, but you could have the player trapped between two walls that are 5 tiles apart or less, with a Sumo Brother directly above. The player will be forced to press the shoulder buttons at the precise frame to make the lightning just fall through the floor. The player will probably have to be waiting for something to happen tho. Makes me kinda wary about using Sumo Brothers in Kaizo hacks.
I kinda wish there weren't an extreme amount of glitches that would allow for skipping puzzles easily! Makes me have to think more carefully than I should #w{>=(}
Or I could just count on it being obscure and difficult enough to not be thought of by the player and not care if someone breaks the level using one of the hard glitches.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

Originally posted by Sokobansolver
but you could have the player trapped between two walls that are 5 tiles apart or less, with a Sumo Brother directly above. The player will be forced to press the shoulder buttons at the precise frame to make the lightning just fall through the floor. The player will probably have to be waiting for something to happen tho.


I was actually trying to exploit this in an level of another kaizo hack, but I scrapped that because of loss of ideas. Let me see if I can exploit it well, like putting a green shelless koopa while doing this, or something like that. Also I did this while playing on the P-switch part of the Pokey room of Omegalomaniac in Hertz Donut. Dunno if there is or not a patch or hex edit to prevent this glitch.
Windowless ride, feeling alive
Are you alive or just breathing?
Originally posted by miguel21450
Also I did this while playing on the P-switch part of the Pokey room of Omegalomaniac in Hertz Donut.

Go back and do it the right way or I'll make Freddy Kruger haunt you in your dreams until you give in.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

Kaizo