I know. I made a thread for this during C3, but it got buried on the last page, so I figured I'd just make another thread here.
Maybe some of the older users here may remember a hack called Super Mario Starlight Remix. I made that hack back in 2006, when I was very new to SMW hacking. Every now and then, I'd ask myself "What would SMSR be like if I made it now, with my current hacking skills and the resources and tools available on SMWC?" After pretty much shelving Mecha-Bowser's Revenge, along with an 8-level strawberry mini-hack I once planned to release for C3, I decided to start a hack very loosely based on my first proper SMW hack. The reason I say "loosely based" is because this deviates more from SMSR than Super Mario Bros. 5 Reborn deviated from Super Mario Bros. 5. The main reason for this is because this hack has a completely custom overworld, rather than the blatantly-edited OW of SMSR. This allows me much more freedom over World themes than I had with SMSR's shoddy OW.
SCREENSHOTS & VIDEOS
An old video of the title screen
There are some graphical errors in the video, but they've been fixed.
Peaceful Plains 1
The video is a bit dated. I've made several fixes to graphical glitched and have tweaked the palette since this was made, but it still gives a good idea of how the level plays out.
There were some coins and a Yoshi Coin on top of this ledge, but I already collected them.
Rex
Going for the last Yoshi Coin of the level
A glimpse of the Overworld
Peaceful Plains 2 takes players underground.
I killed that Monty Mole's little buddy, and he's next >
Peaceful Plains 3
Here's the third level. In this video, you can see that the player has the option of playing as Luigi, who has slightly different handling than Mario. This is done after loading a save file. The only flaw of this is that Luigi is still controlled by the second controller.
Peaceful Plains 4 takes place around sunset, so it has a "warmer" BG palette.
Charlie will NEVER get me up here.
Another Charlie waits to run you down near the end of this level.
Iggy's Castle
Here's the first castle of the game. It uses the Bowser Castle GFX I submitted during last year's C3. Iggy himself is a custom boss based on Iceguy's Ultimate n00b Boss template. For this hack, all bosses will either be downloaded from this site or created using Iceguy's template. This will prevent what may very well be the downfall of Mecha-Bowser's Revenge: A lack of bosses.
http://bin.smwcentral.net/u/13617/Starlight012.png
Thwomp!
Barely escaped getting Thwomped here
Whatever that was is dead now. If you must ask, it was a Koopa.
Jump!
Getting close to Iggy now
Luigi vs Iggy Koopa
The submap for Parched Plateau, the hack's second World
Here's the first level of Parched Plateau.
Venus Firetrap
Yep, those pots act like pipes. It's a bit of a shout-out to Super Mario Bros. 2.
Those yellow blocks can only be broken by fireballs.
There must be something in that pot, but Luigi's too much of a straight shooter to get it.
Parched Plateau 2
There was once a level in Mecha-Bowser's Revenge called Dunes of Deception. It's gimmick was that there were enemies hiding in the brick blocks. Unfortunately, that level wasn't all that great and was scrapped due to the custom Exploding Block sprite being incompatible with the Cobrats of COBRAT! This incompatibility actually caused the custom Exploding Blocks to crash the game when the player reached the screen on which they were placed.
Something's not right about one of those blocks.
Piledriver Micro-Goomba
That WAS an Invisible Coin Block. Don't worry, I won't be using them for Kaizo Traps.
How could I disappoint MVS by leaving Pokeys out of this hack?
This level is currently in-progress. It's a puzzle-based pyramid level. Think of it like the Ghost Houses from SMW. There are many doors, but only certain ones will lead you to the exit.
Gau isn't about to just let you have that Yoshi Coin!
This is why I needed that P-Switch. Don't worry, I didn't have to carry it too far. I'm trying to limit the number of screens one needs to carry carryable items to avoid Item Babysitting. Here, you only have to carry the P-Switch for 3 screens. There's a bottomless pit along the way, but if I dropped the Switch, there was another door I could've gone through.
Fire Snake
I had to use Google to find this since it wasn't in the Sprites section.
OH NO! I'M TRAPPED...Or AM I?
Quintesson Judge: Silence, or you will be held in contempt of this court!
Hot Rod: I have nothing but contempt for this court!
- Transformers the Movie (1986)
Maybe some of the older users here may remember a hack called Super Mario Starlight Remix. I made that hack back in 2006, when I was very new to SMW hacking. Every now and then, I'd ask myself "What would SMSR be like if I made it now, with my current hacking skills and the resources and tools available on SMWC?" After pretty much shelving Mecha-Bowser's Revenge, along with an 8-level strawberry mini-hack I once planned to release for C3, I decided to start a hack very loosely based on my first proper SMW hack. The reason I say "loosely based" is because this deviates more from SMSR than Super Mario Bros. 5 Reborn deviated from Super Mario Bros. 5. The main reason for this is because this hack has a completely custom overworld, rather than the blatantly-edited OW of SMSR. This allows me much more freedom over World themes than I had with SMSR's shoddy OW.
SCREENSHOTS & VIDEOS
An old video of the title screen
There are some graphical errors in the video, but they've been fixed.
Peaceful Plains 1
The video is a bit dated. I've made several fixes to graphical glitched and have tweaked the palette since this was made, but it still gives a good idea of how the level plays out.
There were some coins and a Yoshi Coin on top of this ledge, but I already collected them.
Rex
Going for the last Yoshi Coin of the level
A glimpse of the Overworld
Peaceful Plains 2 takes players underground.
I killed that Monty Mole's little buddy, and he's next >
Peaceful Plains 3
Here's the third level. In this video, you can see that the player has the option of playing as Luigi, who has slightly different handling than Mario. This is done after loading a save file. The only flaw of this is that Luigi is still controlled by the second controller.
Peaceful Plains 4 takes place around sunset, so it has a "warmer" BG palette.
Charlie will NEVER get me up here.
Another Charlie waits to run you down near the end of this level.
Iggy's Castle
Here's the first castle of the game. It uses the Bowser Castle GFX I submitted during last year's C3. Iggy himself is a custom boss based on Iceguy's Ultimate n00b Boss template. For this hack, all bosses will either be downloaded from this site or created using Iceguy's template. This will prevent what may very well be the downfall of Mecha-Bowser's Revenge: A lack of bosses.
http://bin.smwcentral.net/u/13617/Starlight012.png
Thwomp!
Barely escaped getting Thwomped here
Whatever that was is dead now. If you must ask, it was a Koopa.
Jump!
Getting close to Iggy now
Luigi vs Iggy Koopa
The submap for Parched Plateau, the hack's second World
Here's the first level of Parched Plateau.
Venus Firetrap
Yep, those pots act like pipes. It's a bit of a shout-out to Super Mario Bros. 2.
Those yellow blocks can only be broken by fireballs.
There must be something in that pot, but Luigi's too much of a straight shooter to get it.
Parched Plateau 2
There was once a level in Mecha-Bowser's Revenge called Dunes of Deception. It's gimmick was that there were enemies hiding in the brick blocks. Unfortunately, that level wasn't all that great and was scrapped due to the custom Exploding Block sprite being incompatible with the Cobrats of COBRAT! This incompatibility actually caused the custom Exploding Blocks to crash the game when the player reached the screen on which they were placed.
Something's not right about one of those blocks.
Piledriver Micro-Goomba
That WAS an Invisible Coin Block. Don't worry, I won't be using them for Kaizo Traps.
How could I disappoint MVS by leaving Pokeys out of this hack?
This level is currently in-progress. It's a puzzle-based pyramid level. Think of it like the Ghost Houses from SMW. There are many doors, but only certain ones will lead you to the exit.
Gau isn't about to just let you have that Yoshi Coin!
This is why I needed that P-Switch. Don't worry, I didn't have to carry it too far. I'm trying to limit the number of screens one needs to carry carryable items to avoid Item Babysitting. Here, you only have to carry the P-Switch for 3 screens. There's a bottomless pit along the way, but if I dropped the Switch, there was another door I could've gone through.
Fire Snake
I had to use Google to find this since it wasn't in the Sprites section.
OH NO! I'M TRAPPED...Or AM I?
Quintesson Judge: Silence, or you will be held in contempt of this court!
Hot Rod: I have nothing but contempt for this court!
- Transformers the Movie (1986)