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[title] - status update and small graphics requests

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Play the latest demo!

So my policy with hack threads is that if it's been several months since my last hack thread got an update, it's better off to just start a new one. So here you go. (Here's the other thread for reference, if you want it.)


So [title] is a hack I work on in my spare time. I'm trying to make all of the FG graphics to look vanilla-ish enough to blend in with the backgrounds, but still look unique. For the most part, I'm doing this by basing my graphics on graphics already within SMW, and so far, I think it's worked pretty well. #w{=P}


There are also two different mechanics I'm trying to integrate into the gameplay: the walljump and the yoshi flutterjump.


Here's some screenshots:

























Originally posted by TRS

Uh-oh, floating Munchers.

Other than that, this looks pretty neat so far. Graphics and level design look great!

Originally posted by Dr. Tapeworm
Uh-oh, floating Munchers.

They're floating, that's right, but hey, these are Heli-Munchers, they can do it.
Originally posted by Dr. Tapeworm
Originally posted by TRS

Uh-oh, floating Munchers.

Other than that, this looks pretty neat so far. Graphics and level design look great!


They're actually heli-munchers. Check them out in this outdated video. Also thanks for the comments!


So I made a sketch of world 3 and I scanned it into my computer using my parents' scanner, but I seem to have lost the file. I'll post that when I find it (or scan it again), but until then, have a picture of a ghost house tileset I'm working on:



I like what you have so far TRS, it all looks pretty cool.


Just one minor nitpick:

Clouds in a castle. Really? Can't we use an alternative?
Originally posted by The Oncoming Storm
Clouds in a castle. Really? Can't we use an alternative?


Ah, I got it.



I too agree with what I see so far. The level design looks great, and I find the GFX style pretty interesting.

Time to put the demo on my PSP and play it so I can tell you more of what I think of this.

You hear dice being thrown...
My SMW ROMhack: Super Market Roll Drums is active once again!
Second 2014 C3 Demo Here ([thread] [demo])
Lunatic Lolo, an Adventures of Lolo 2 hack: 20/54 Levels ([C3 thread] [demo])
I really like the ASM and the animation for the Heli-Munchers! It might have been changed, since you said the video was outdated, but hey, it'll most likely be even better!

Why are you looking down here?
The heli-munchers themselves themselves have not been changed, no. The outdated-ness is because the huge ceiling and wall of munchers at the beginning of the video was removed. I decided at some point after I finished the level that a large wall of death just didn't fit in world 1. Maybe world 3....

Anyway, thanks to Alcaro over at the help forum, I was able to fix my problems with layer 3 tides and am working on a new level. I don't have much more than a few screens done, so I only have a few screenshots, but here you go:




Even though the level tile for this isn't in the cave submap, this is the last level of world 2 before the castle. So I added a little transitional area, so that it actually makes sense for you to be in a cave. :P

If I can't find my flash drive before tomorrow, I'll rescan my sketch of world 3 so I can show you guys.




It's a porcupuffer! You have to really watch out with the rising and falling tide. The question blocks on the left serve to keep you at least a little busy so the wait for the tide to rise (which makes the very next part much easier) seems quicker.




The yoshi coin here can only be gotten when the tide is high. If you waited before, you can get to this with a well-timed spinjump off the porcupuffer.




This part is easier when the tide is low, since you won't have to deal with being dragged left and you'll have less enemies to dodge. I'm probably going to take out the hammer bros' platform, since I haven't quite gotten it to work like I want it to.
Rescanned my rough sketch for world 3.

Take a look. (warning: big picture)
Finished the last regular level in world 2. I posted some screenshots of it 2 posts back, and here are some more:










(this is the only screen of this)
Just posting with another small update. The first part of the world 2 castle is almost done; it only needs coins.

The level is based around use of the grinder sprite. I used line guides and grinders in the first castle, however, so this might end up being the castle for world 3 instead.






i must say, you outdone yourself.
I like this hack, it is really good and I like the graphics used and the fact that you found a loophole around floating munchers. Why didn't I think about that

I can't wait for this hack to be completed, and I like the flutter jump and wall jump concepts.
Very good use of Grinders there TRS. Very nice castle overall. IMO though, the SMW graphics clash slightly with the rest of the castle, maybe it's just me though.
Thanks for the comments guys! #w{=P}

Anyway, I've added coins to the first section:



And added a second section, that is accessed by the pipe shown in the last picture of my last post:









Also, I am working on a new level 0/100 bonus game that is essentially grabbing coins with a really fast autoscroll (with the autoscroll speed customizer patch). I need a block that immediately ends the bonus game without playing music or Mario making a pose, but can't find it in the blocks section. If anyone would like to help me out by telling me where to find it or something, I would absolutely love it.
:D
Just gonna stick a video of me playing through world 3-1 in here. The level's gimmick is the time limit: you only have 100 time to complete the level (and get the yoshi coins if you wish).

Here you go.

I might revisit the gimmick later on in the game, most likely involving Yoshi and green berries.
Hey there three-quarter-of-a-year-bump! How are you?

Anyway, I'm simply bringing this up back to the top because I have to makea request for graphics. I have not been able to draw a couple of OW graphics, 12x12 flowers (yes 12x12) for world 3, and tree trunks, tops, and branches for world 4.


The flowers, I have attempted to draw in the style of the overworld graphics I'm using:



They should use at most 7 colors, including the black outline. Anything more and I'll have to move or recolor other things, as I'm literally using every other color available to me.


The tree trunks and tops (and branches) should be in this style:



The top of the trunks should also go into the trees like above, and the bottom of each should be rounded like the hills in the first picture. There is an entire palette to work with.



I am working on a couple of world 3 and world 4 levels (none finished) and am hoping to have the hack finished and presentable at C3.

Screenshots will be posted in this thread, or an entirely new thread if a mod deems this to be too egregious of a bump, when levels become finished. I have a couple of levels finished already, but I'm not posting them right now so I can have a backlog in case I don't work on levels for a while.

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