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SMWXChronicles - LEVEL 3: A Need for Speed

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Well, this is my first attempt to create a full length hack. It will mainly use vanilla graphics. IF I do learn how to insert custom graphics or music, then I will still use vanilla graphics and music. I kind of want it to be like the VIP & Wall Mix series. Like some levels use vanilla graphics and music, while others don't. STORY: Well, I have two ideas for a story, but I haven't decided which one to use. Here's the first screenshots.
Not bad, not bad. By these few screens your design is looking nice, but this is not that enough. I would like if you take a full screen of some of your levels, convert to PNG and post here, then I'll can have sure about that.

Ah, put some bushes here and there sometimes.
It's easily the best thing I've done
So why the empty numb?
Originally posted by Austin
Not bad, not bad. By these few screens your design is looking nice, but this is not that enough. I would like if you take a full screen of some of your levels, convert to PNG and post here, then I'll can have sure about that.

Ah, put some bushes here and there sometimes.

Yeah, I though I needed to add a bit more. I might change the color though.
Second level, Skyhigh Grassland:


That's sweet, I like the idea of a floating landmass!
Originally posted by Sowhart
That's sweet, I like the idea of a floating landmass!

Thanks, I'm still working on this level. For the next level, I'm thinking of a ghostish grassland.
Found the floating land idea cool too. The only things I don't like much are the two cement blocks "blocking" the Sumo Brother's way (if they're necessary somehow, you can just keep them there, but it's still odd for me) and the three little pipes one in the side of other, that's some kind of object spamming. Anyway, the athmosphere of this level seems very nice, nice job.
It's easily the best thing I've done
So why the empty numb?
Hey, this is looking very good so far and the floating land is a good idea.

Nice job!
Originally posted by Austin
Found the floating land idea cool too. The only things I don't like much are the two cement blocks "blocking" the Sumo Brother's way (if they're necessary somehow, you can just keep them there, but it's still odd for me) and the three little pipes one in the side of other, that's some kind of object spamming. Anyway, the athmosphere of this level seems very nice, nice job.

Yeah, I thought it looked a little bit weird too. It will most likely be changed in the final version.
This is the first level to have a gimmick. You're going to have to run the whole level. I'm also going to change the time limit to 100.
I just don't like when people persist in remove the balls in the hills BG - anyone agrees it gets too empty?

Anyway it seems a good gimmick. I already heard that use 100 as time isn't a good idea, but on this case it's ok I think.
It's easily the best thing I've done
So why the empty numb?
Originally posted by Austin
I just don't like when people persist in remove the balls in the hills BG - anyone agrees it gets too empty?

Agreed. I'm probably going to change it.

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