Well I only have three out of six projects done, but I'll release what I have as well as tell a bit about the few still to come
So first the projects still to come just to get them out of the way:
p4paint -- a new YY-chr, expect this soon. It will support more SNES image formats as well as being redesigned. Spoilers withheld
Addmusic 5 -- This is still flat out not ready. I'll finish it sooner or later! (expect this summer!!)
NMSTLO -- no more sprite tile limit optimized. Not posting due to a last second bug, expect it out in a few days.
So now onto what I DO have done !!
1) RAM free -- This simple patch frees up a whopping 35KB of RAM at $7E2000 and a 141 byte buffer at $7E1F49
2) uberASM -- This is a HUGE patch which includes levelASM, OW ASM, global ASM (ASM that always runs every frame), NMI hijacks, status bar hijacks, gamemode hijacks, PLUS ability to add more custom game modes! There is also a system to allow sprites to upload pointers to execute at the beginning of each frame. This levelASM version also lets you directly use OAM!
3) DKC2 DISASSEMBLY! Yup! Its a full disassembly, but still much work has to be done, but this is my latest WIP. Figure you C3 goers may like it .
I'll submit all this after more bug testing !
So first the projects still to come just to get them out of the way:
p4paint -- a new YY-chr, expect this soon. It will support more SNES image formats as well as being redesigned. Spoilers withheld
Addmusic 5 -- This is still flat out not ready. I'll finish it sooner or later! (expect this summer!!)
NMSTLO -- no more sprite tile limit optimized. Not posting due to a last second bug, expect it out in a few days.
So now onto what I DO have done !!
1) RAM free -- This simple patch frees up a whopping 35KB of RAM at $7E2000 and a 141 byte buffer at $7E1F49
2) uberASM -- This is a HUGE patch which includes levelASM, OW ASM, global ASM (ASM that always runs every frame), NMI hijacks, status bar hijacks, gamemode hijacks, PLUS ability to add more custom game modes! There is also a system to allow sprites to upload pointers to execute at the beginning of each frame. This levelASM version also lets you directly use OAM!
3) DKC2 DISASSEMBLY! Yup! Its a full disassembly, but still much work has to be done, but this is my latest WIP. Figure you C3 goers may like it .
I'll submit all this after more bug testing !