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Wall Mario 1

I figured I might as well contribute something to this year's C3, so I've decided to release a one world demo of the hack I'm currently working on, Wall Mario 1. Somewhat as a preview of what's to come.

In this hack, I tried to make the levels somewhat like the levels in Super Mario World. So of course the levels are a bit easier than the typical ROM hack levels. The hack is basically completely Vanilla, except for the text and some of the music.


The Story: It seems that Princess Peach has gone missing (once again). So Mario has decided to go to Bowser's castle on a small island not very far off the coast of the Mushroom Kingdom to investigate.


Screenshots:









(I might add some more screenshots later.)


Download it
Here!



oh man
As far as I played (one level and a half), I noticed these levels have an horrible sprite lack. I found that amount of inactive switch blocks irrelevant, the layer 3 windows palette bad, I noticed an error with the ninjis and the castle blocks, and I found your level design a bid bad (specially on the second level, I guess you could use some vines instead of the invisible blocks, stay jumping to find them annoys). Yeah, you have to improve these levels.

I'll play more after (probably tommorow) and say what I think about the rest.
It's easily the best thing I've done
So why the empty numb?
Originally posted by Austin
As far as I played (one level and a half), I noticed these levels have an horrible sprite lack. I found that amount of inactive switch blocks irrelevant, the layer 3 windows palette bad, I noticed an error with the ninjis and the castle blocks, and I found your level design a bid bad (specially on the second level, I guess you could use some vines instead of the invisible blocks, stay jumping to find them annoys). Yeah, you have to improve these levels.

I'll play more after (probably tommorow) and say what I think about the rest.

Thanks for the suggestions, Austin.

I probably will change the invisible coin blocks to vines (just because looking back, the vines do kind of fit with the theme of abandoned castle). As for the lack of enemies, well this takes place after Bowser's army is kind of split up, so only a few of them stayed in Bowser's cast. But I guess, I could add an enemy here or there to mix it up a little bit. As for the inactive switch blocks, well since this level was at, one point, supposed to be the final castle but was later abandoned. So, I think it fits in. Maybe it's just me.

The first two levels aren't really that good, so it kind of gives off bad first impressions.