@Mario's Hat
Hey, I remember it, that's Adventure Island.
Anyway the port sounds quite nice, but it has some oddities here and there
- overall seems like there are swapped > and < in your txt (expecially channel #2, but also #3), which make the song sound off during certain parts
- the bass is on a(n) SFX channel (ch #4). Merging both channels #2 and #3 in a single one, you'll have one more free channel to put your bass in.
- at :09 starts an elongated note in ch #1
- the song loops oddly at :39
Also, not a problem, but I suggest changing some instruments for certain parts, expecially in channels #2 and #3, in order to add more variety to the port, since using only @0 can sound boring sometimes.
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You're not going to stop it at :30
It ends around :58 actually, because that's not directly ported from SMAS, but I've changed some things and added some more channels, like NSMB(Wii).
Also here are some simple ports I've never showed off, since they were part of a secret project of mine...
(OW) Journey to Chaos - Stage Select
(OW) Castle 2 - Dracula's Castle Map
(SFX) Welcome to hell - Nintendo Konami Presents (I hijacked the intro screen to get that working)
yep, months ago I was planning on porting the Belmont's Revenge soundtrack (upgraded to 16-bit) for C3, but I got some other cool stuff for that (you'll see), so yeah.
Anyway I didn't cancel that project, I'll just do it later.
Feel free to leave comments or criticism if you're bored enough =P