Today I decided to showoff my kaizo hacking skillz.
One of these YAY intros.
And how to pass it. Good idea?
This is a trap from a random level I have. My own idea!
This is the first level, and the first part is a shell jump. There's also a break, if I run from the start I can jump in that platform and pass without shell jump, but screw it?
I get a shell in that question block, and shell jump again.
I used this a few more times on this level.
Woo~
Yeah this again.
Again. There's another break, I can kill the lotus with the shell, but I'm going to fix using a kill block instead of a cement block there.
I hate these parts. So why am I using it?
Super Koopas!
I have some sprite memory errors arround here.
Could you help me now, Super Koopas?
Looks easy.
POW jump. Here I want your oppinions: this is the first level of a common kaizo, can I keep this POW jump here, being this a hard and boring trap?
This is easier than looks, I don't wanna put the springboard on the air, just kick it forward and jump ^_^
And here ends the level.
I have more! Water shell jump, kinda anoying sometimes.
More shell jump...
What? Do I want to have the yellow switch activated? Oh man, now just cheating
Now jump on the fish.
Hammer Brother + Pitchin Chucks + Munchers = WIN!
Dear TASers, wall jump gonna be disabled.
Fire in water WTF?
The "kicking the super shell for up" trick... Ah I love it.
Super shell and Hammer Brother. Not that easy.
A fish trap.
Part I made yesterday: Lots of munchers, chucks, spin jumps, normal jumps, savestateless...
The level is incomplete!
Phw, there was more than 30 screens uploaded. What do you think of them?
It's easily the best thing I've done
So why the empty numb?