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Simpleton question: What parts of the palette does the GUI draw from?

I'm planning on making some custom ExGFX, but I've noticed that with many packs, they end in the discoloration of the GUI, via having to use a custom palette. Well, I kinda want it to stay solid, one palette, so what parts of it do the GUI draw from?
Most likely palettes 0-1, colors 8-F. Might be some unused colors within that range, though.
Your layout has been removed.
Palettes 0 and 1 are used for background and layer 3 (status bar). The left half of the two are for the background and the right half are for layer 3. However if you use 0 and 1 and don't use the right half, your BG ExGFX is gonna look like garbage since you're only getting half the palette. Instead, use palette 2 and 3. If you're talking about FG ExGFX, don't even go neaaarrr 0 and 1. But only use palettes 8-F for sprite ExGFX (and remember 8 is Mario's palette). Anything from palettes 2-7 are perfect for FG ExGFX.
Originally posted by KPhoenix
Palettes 0 and 1 are used for background and layer 3 (status bar). The left half of the two are for the background and the right half are for layer 3. However if you use 0 and 1 and don't use the right half, your BG ExGFX is gonna look like garbage since you're only getting half the palette. Instead, use palette 2 and 3. If you're talking about FG ExGFX, don't even go neaaarrr 0 and 1. But only use palettes 8-F for sprite ExGFX (and remember 8 is Mario's palette). Anything from palettes 2-7 are perfect for FG ExGFX.

Only 4bpp custom backgrounds will look trashy. 3bpp ones will be OK if they use only the first 8 colors.
For FG exgfx, you CAN use one or both of the first halves palettes 0 and 1 if:

1. there's no background at all
OR
2. the layer 2 background or layer 3 tide/smasher/background does not use the first eight colors of the palette being used.
Your layout has been removed.
IGNORE THIS POST.
I fixed it with my awesome.
[pedantry]

It's not a GUI, it's a HUD.

GUI = Graphical User Interface. Basically anything that has you interact with visible objects, rather than text. Interaction is key; you don't interact with the status bar.

HUD = Heads Up Display. Anything that appears to be pasted on the camera that gives you information. Mech games tend to be the most blatant examples of them, but the status bar counts as one too.


[/pedantry]
Okay, well, thank you for the correction, then.
My brain always seemed to register those two things as the same, however.

They both generally paste something on the camera, and the main difference is one being interactive.

But, I digress. This thread should curl up and die already.
*looks at watch*
but, it looks like we got a little bit before that happens.