Originally posted by cstutor89Honestly,
I don't think you've changed very much from the last version that I looked at. There were some old problems that were supposedly fixed and a few new ones this time around. As a cautionary note, please do not do what Daizo did.
The old problems that are not fixed:
- The colors for blocks and coins are still off.
- The SMWC coin is too visible
- The pipe shouldn't be there for an exit.
- The cutoff is still there
- The fact that there's too many Charging Chucks in 9F
- The Boomerang Bro is still ineffective.
The new problems I have with the level:
- Color schemes are off for Koopas, 1-Ups, and Boomerang Brothers.
- One more enemy in the top route of Screen 11.
The ASM code needs to be altered if the color palette is incorrect for them and the priority bits need to be set for the bubbles.
Honestly, your descriptions are so vague I can hardly tell what you are referring to.
-Fixed the colours a little
-Which SMWC Coin? I've fixed the 2nd one.
-The pipe ios there to warp you back to the midway entrance. It is intended for that to be there.
-What cutoff? I've fixed a little in Screen 0E, but that is all I can find.
-There's only 1 chargin chuck in 9F. Admittedly, this sprite set is very annoying to work with, hence the limited range of sprites.
-Changed to a slightly more effective fire bro.
-Fixed colour sceheme a little but I think the colours are off for some objects. Not my fault, because they are at default now.
-I've added one more enemy there.
@SNN: The weird black thing is part of the tar, I think. I think it's a glicth or something (not sure)
I've checked my base, and all that's there is the tar shooter.
I've fixed all other issues noted.
http://bin.smwcentral.net/u/3726/Final.ips New IPS
-Ignore tar and all issues relating to that
-C/C would be nice.