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M&C: SU!

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Originally posted by Austin
Outline is the line around the tile - heh I cannot explain it better.

*playing demo* Okay, this demo is full of errors, as the Layer 2 priority with certain sprites in the second part, the use of the question block with nothing inside... Eh, I'll tell about the screens...

This hack is looking good so far, but there are some strange palettes, as the strawberry OW, and the gray question blocks... Anyways in general it's looking good, just your palettes aren't the best.

Ignore the OW palette stuff and character stuff for now, since they're for later. I've fixed and added new things in the latest version.
Not really an update but eh...

How does this BG look?
First I will ask "what the heck are these borders". And I really don't think this is really useful, because the only difference are these clouds and the HDMA, which the player won't see if he isn't on top. But this isn't actually a problem. I just think fake HDMA isn't cool. IMO.
It's easily the best thing I've done
So why the empty numb?
The post below me has all the info you need.
I've changed the title.
Oh, and if you want my to show some stuff, don't expect any updates soon. Perhaps Christmas, maybe?
I know there are a few bugs, most notably the intro level is glitched up (sorry, I'll have to port, In the meantime try using LM's internal emulator).
Questions I'd like asked:

So, do the graphics styles interfere? I'm not quite sure exactly what I should change to fit all together.

Any comments on the story?

The link is here.

bump?

edit: revision comes in 2013. stay tuned.

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