Originally posted by ShogWait a second, we have a blimb duck and here again a duck? How uncreative...
couldn't we change the duck to something else? (Example: Clown Dog)
@Shy Guy I like the Idea of a ferris wheel fight, and if I understand you correctly, it "similar" to Reznor fight, except there is no weird bridge to disappear, instead there's only the ferris wheel, right?
What about combining them? The roller coaster has a "indestructible" enemy, which leads to the Ferris wheel (coaster crashes)
1.Phase: DOdging his attacks on coaster
2.Phase Fight on Ferris Wheel
Sounds good to me, and not to long (1. Phase is obviously not like 5 Minutes long)
Actually, I was thinking of Mario dodging attacks while on the Ferris Wheel. Somehow, he gets a throwable item "thrown at him"
With this, he can throw it at the ringmaster/barker when his current cart is near the boss.
So basically, the "boss" is just a simple sprite (about the size of mario, I don't know how big is that) that takes three hits to die, although runs around or something and gets harder to hit.
Stuff happens while the wheel does its 180, although, Mario can jump to platforms; both up and down, and Mario dies when he falls to the ground.
Although, I do not know how to code that Ferris Wheel; something that goes in circular motion from what I know uses Mode 7, which I don't know how it works.
And I don't know how big the Ferris Wheel will be; it'll be tedious to have to wait for a long time to get to the barker/ringmaster if the Ferris Wheel is like really big.