Thanks for the comments, guys. I really appreciate it.
As for updates, I've done a few things to YSQ, since I made the video for Gravity Grove.
- I've converted the font used in the cutscenes and scenario rooms to use the font used in the credits. Now, all cutscenes and scenario rooms use the SMRPG font instead of the NES font.
- I'm currently working on a new intro. Instead of a single screen where Yoshi says his eggs have been stolen again, and that he has to get them back, it will be two cutscenes with a short, playable level in between. Since the level part of the intro is playable, it will be possible to die in the intro. However, I'm going to put a life at the start of the level, so it will be impossible to glitch the lives counter.
- I made a few changes to Soda Warehouse to make it a bit easier. The soda bottle has been slowed down slightly, I'm going to add an extra message giving a tip to make the level easier (hold the R button to scroll the screen so Yoshi is towards the left side of the screen, instead of near the center), I added a midpoint to the part before the boss, and I changed the properties of the boss's projectiles, so that you can break them with jumps or by throwing eggs at them.
- I've started on a few more levels (mostly for World 5). I'm not going to talk about any of them (right now, anyway). I will show what a part of some of them look like:
Forest Access (underwater)
Blackout Mansion (outside)
I think I'm starting to get really good with palettes, since the BG palette of Blackout Mansion, and the level palette for Gravity Grove are my favorite palettes I've created myself. What do you guys think?
Also, since quite a few people have downloaded V1.2 of YSQ, how is it?
Also,
I think the reason it crashed before was because it was possible to hit the note blocks twice very quickly by using the old flutter jump. The new flutter jump won't allow for this, so that crash bug was fixed. As for the other thing you said, the ASM works almost exactly like it does in Yoshi's Island, so any strategies and tricks that could be done in Yoshi's Island will work in YSQ (ex. you can flutter jump higher by jumping off most enemies, you can change the color of Yoshi's eggs by licking them after they've been thrown and bounced off a wall, you can restore health by hitting an enemy with a red egg and collecting the stars, etc.). I'm really impressed by how much can be done with this ASM.
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (2/10/2023 Build)
Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
As for updates, I've done a few things to YSQ, since I made the video for Gravity Grove.
- I've converted the font used in the cutscenes and scenario rooms to use the font used in the credits. Now, all cutscenes and scenario rooms use the SMRPG font instead of the NES font.
- I'm currently working on a new intro. Instead of a single screen where Yoshi says his eggs have been stolen again, and that he has to get them back, it will be two cutscenes with a short, playable level in between. Since the level part of the intro is playable, it will be possible to die in the intro. However, I'm going to put a life at the start of the level, so it will be impossible to glitch the lives counter.
- I made a few changes to Soda Warehouse to make it a bit easier. The soda bottle has been slowed down slightly, I'm going to add an extra message giving a tip to make the level easier (hold the R button to scroll the screen so Yoshi is towards the left side of the screen, instead of near the center), I added a midpoint to the part before the boss, and I changed the properties of the boss's projectiles, so that you can break them with jumps or by throwing eggs at them.
- I've started on a few more levels (mostly for World 5). I'm not going to talk about any of them (right now, anyway). I will show what a part of some of them look like:
Forest Access (underwater)
Blackout Mansion (outside)
I think I'm starting to get really good with palettes, since the BG palette of Blackout Mansion, and the level palette for Gravity Grove are my favorite palettes I've created myself. What do you guys think?
Also, since quite a few people have downloaded V1.2 of YSQ, how is it?
Also,
Originally posted by ToonLinktheFairy
I finished a demo and I'm proud that the ROM didn't crash on me when I'm in Secret House. Also the best part of this hack, I can flutter higher after stomping on the enemy. Well done, yoshifanatic.
I think the reason it crashed before was because it was possible to hit the note blocks twice very quickly by using the old flutter jump. The new flutter jump won't allow for this, so that crash bug was fixed. As for the other thing you said, the ASM works almost exactly like it does in Yoshi's Island, so any strategies and tricks that could be done in Yoshi's Island will work in YSQ (ex. you can flutter jump higher by jumping off most enemies, you can change the color of Yoshi's eggs by licking them after they've been thrown and bounced off a wall, you can restore health by hitting an enemy with a red egg and collecting the stars, etc.). I'm really impressed by how much can be done with this ASM.
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (2/10/2023 Build)
Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.