Originally posted by cstutor89I thought the 2 bar thing was tough but done well. Probably a 8/8.5 on the difficulty.
8/8.5?
Here's a proposition:
I will change that SMWCP Coin to something less difficult, yet you have to work to get it. But, I'm still gonna use the Seesaw puzzle,m only for a more hard to get pipe and solving the puzzle earns you a 3-Up moon.
I really like how I though up that puzzle =P
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117 is done. I think. Just testing by others and I'll finish up C9.
Although, the
torpedo ted Jim Jet upwards launcher is still killable by the Pop Torpedo.
It's really weird, since I have a couple of times when no hand pops up when a Jim Jet does.
Changing it to "invincible to star" and stuff didn't fix it as I expected. But oh well.
Anywho, I'll have an IPS later, I think.
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EDIT:
REALLY, REALLY BIG PROBLEM:
Even though I kill of Yoshi with the No Yoshi block, this happens.
My god it's a horrible glitch! I need help on how to go around this!
Well, other than the No Yoshi Entrance...
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EDIT:
IPS for the Day
Ignore:
- C9
- the pipe that used to lead to the Seesaw puzzle; unless you want to go to a room where you get many lives and be stuck there...forever...
- Torpedo Ted graphics
- clouds above in the first screen of 117; it's for quick access to C9 since there is now midway yet.
Note:
- 117 needs to get attacked; by that, I mean I need constructive criticisms on it to make it better
- all pipes in C9 connect to a room; except the one that used to contain an SMWC coin
- Report any instance of slowdown
Question:
- Any of the puzzles unfair?
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Fix Log:
- Sky Pop Torpedo Blocks are now inserted (courtesy of cstutor)
- Last sections of 117 is revamped
- Chucks and the Rotational Bars are NOT friends; replaced it with Koopas
- Revamped last section of C9
- Munchers replaced with instant kill blocks
Known Bugs:
- Upwards Launcher is killable
- very Yoshi unfriendly level
- No midpoint
Will be my /last/ IPS for a day or two. I need more people to comment other than cstutor, who has been a really great guy. =D