Originally posted by Rameau's Nephew
I admit I was a bit skeptical about the rotating SMB3 platforms at first, as these sprites tend to be somewhat difficult to use in a non-annoying manner, but I must say you've managed to employ them in a surprisingly entertaining way thus far
Thanks!
Originally posted by Rameau's Nephew
(though I agree with cstutor's comments on the seesaw platforms around the pipes)
Changed it an hour ago; one seesaw is pretty annoying in it own way, actually.
Originally posted by Rameau's Nephew
I'd say my largest concern at present is that the level feels a little easy for World 6. Admittedly, two or three other levels in World 6 strike me as somewhat two hard for this point in the late midgame, but this one goes a little too far in the opposite direction. Obviously this is just a portion of the level, and will likely have a different effect in the context of a larger stage, but I think you could probably still use jut a few instances of a slightly more menacing sprite here.
Oooh...I'll see what I can do.
I was worried that I am making things hard, actually...
I'll replace somethings....
But, things do get hard after Screen 6...
Originally posted by Rameau's Nephew
Also, how exactly are you intending to use Yoshi in the first part of the level, if this section is intended to be Sky Pop-based?
Oh; that those blocks are for testing purposes during certain powerups; but I took it out and plan to have a No Yoshi Block
~
Edit:
http://bin.smwcentral.net/u/17517/Magenta.ips
little Progress
Ignore:
- 117; I plan to replace the copter with a teleport block; kinda like a throwback to the Sizzling Spires level by Lyness in SMWCP.
- ceilings and FGs
- slowdown in the last part
- the last two pipes
Note:
- almost all pipes are connected; it's only the last two that you should avoid
- don't fly over 117...you'll get stuck in an auto-scroll thingymajig
- messiness in the first SMWCP coin room and Screen 7 and 8
- for some reason, I can't collect SMWCP coins