Originally posted by AlcaroYeah, they're not used in a clean ROM. However, the gfx+2 patch seems to use it; I don't know how this is resolved. Maybe the gfx+2 patch copies B900 elsewhere.
Yes, it gets moved elsewhere if smkdan's patch is installed. It was listed in the RAM map, but I think someone moved it to the wiki.
Originally posted by imameliab) ExAnimation that uses AN2 doesn't work in levels with Mode 7 bosses?
ExAnimation and the game's regular tile animation isn't even run for Mode 7 bosses, if I remember right.
Originally posted by AlcaroClicking twice quickly with the middle mouse button ignores the second click. Clicking twice slowly acts as expected. I blame the double click controller.
Oh yeah, forgot about the middle mouse button when I enabled double clicks for the window in 1.90. Thanks, it'll be fixed in the next version.
Originally posted by AlcaroI can swap sprite layerings with the mouse wheel if they're on the same screen, but if they're on different screens, the leftmost one remains below the rightmost one no matter what I do.
This isn't a bug, SMW requires sprites to be ordered by screen. SMA2 is even more strict, where you need to do it by coordinate too.
Originally posted by AlcaroLock the "set X/Y position using method 2" switch to on. I can't think of any valid reason why anyone except the most advanced ASMers would care about it.
Maybe. I personally like being able to tell if it was already enabled in the game or not, but for most people it probably isn't useful to know.
Originally posted by AlcaroAllow Mario to be pulled around like a sprite in the levels. That menu is far more trial and error than what I find sane.
I intended to do this eventually, I just never seem to get around to it. The 4th page of sprite tiles with the Mario poses in the Map16 editor was originally set aside for implementing it, back in 1.64.
Of course, the fact that I don't appear to have actually included it on the potential to-do list for LM probably doesn't help... >_>
Originally posted by imameliaAnd now that I mention it, didn't somebody suggest being able to edit the properties of objects and sprites after placing them (for instance, changing the extra bit setting of a custom sprite from 2 to 3)?
That was already added in 1.91.