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Save block?

would it be posible to make a custom block that starts the save prompt in a level?
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Previous project status: Failed/Quit

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C++ : fsteam help



Hmm, I doubt it. I believe RAM adress 010A handles this, but I don't know if it could be able to implement it in levels. It's more something from the OW.

However, it IS possible to switch between OW submaps inside a level... hmm. But all I get when I try to do something with this is a green fuzzy appearing out of thin air.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------