That shockwave graphic is pretty much exactly how I imagined it should look like, and the first bomb graphic will work perfectly as well. Once again, thank you.
On another note completely, I've been thinking about changing the Doc's attack pattern; the way it is now (unlocking more attacks as the battle goes on, and randomly determining which one to use from the current move pool) means that there is a distinct chance of the player never actually getting to see all of the attacks, especially given the state of the SMW random number generator. Instead, this is what I've been considering:
- The Doc sticks to one specific attack for each of its first four hits
- Once he has been hit four times, he drops a mushroom and then starts alternating between the four attacks randomly
- One more hit, and he'll release a slow homing invincible enemy (the trapdoor idea from earlier would interfere with the shockwave attack); think Phanto, but much slower
- One or a couple more hits makes the capsule break, and the Doc starts up his final attack; the enemy from earlier might go away at this point, depending on how difficult it turns out
- One last hit, and he's defeated
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