Claimed by: YCZ, cstutor89
Briefing: The proposed boss for this level is Doc Croc. Design has not been finalized yet. Not to be confused with the Final Factory boss Norveg.
Finalized Attacks ideas:
Briefing: The proposed boss for this level is Doc Croc. Design has not been finalized yet. Not to be confused with the Final Factory boss Norveg.
Finalized Attacks ideas:
Originally posted by yoshicookiezeus
...Basically, I'm imagining the fight playing out somewhat like a Wily Capsule battle from the Megaman series, with the Doc teleporting around the room randomly and firing off attacks at Mario. As the battle goes on and you hit him more and more times, he'll start using a greater variety of attacks and leaving you less time to jump on him before he teleports away again. As for attack ideas, I currently have:
- dropping to the floor and causing a shockwave
- firing out a series of small projectiles aimed at Mario
- summoning four or so Grinders, two from the upper corners of the room and two from his position
- opening a pit in the middle of the room (only used once around halfway through the battle)
- firing a huge laser through the room (still not sure how exactly I'll pull this one off without using way too many ExAnimation slots)
More ideas are always welcome...
..Apart from this issue, I have the main framework for the sprite all set up and ready. All that's left is coding the actual attacks and the graphics routine.
- dropping to the floor and causing a shockwave
- firing out a series of small projectiles aimed at Mario
- summoning four or so Grinders, two from the upper corners of the room and two from his position
- opening a pit in the middle of the room (only used once around halfway through the battle)
- firing a huge laser through the room (still not sure how exactly I'll pull this one off without using way too many ExAnimation slots)
More ideas are always welcome...
..Apart from this issue, I have the main framework for the sprite all set up and ready. All that's left is coding the actual attacks and the graphics routine.