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Yoshi Abilities Patch (v1.11 release!) [UPDATED PATCH]

Some of you may remember the patch I released last C3 that gave the player all of Yoshi's abilities that he had from YI. Unfortunately, it was full of many bugs and glitches and pretty much completely unusable. However, I've been working on again for the past 3 months or so, trying to improve upon it. Since then, I have fixed nearly all of the bugs from the last release, and added many new features.

For those of you who aren't familiar with this patch, basically this patch gives the player all of the abilities Yoshi had from YI. It includes eating, throwing eggs, ground pounding, flutter jumping etc. Here is a (very outdated) video to show what exactly this patch does: http://youtu.be/47RYaBNy5Ng

Obviously, the patch is now very different from how it was in the video. I don't have any newer videos to show how much different it is, but you'll just all have to see for yourselves... ;)

DOWNLOAD LINK

Make sure to read the readme and whatnot.

Consider this my Christmas gift to you all since I love you guys so much <4.
This patch is neat! I'm sure this will prove really useful to SMW hackers. Thank you for sharing, Jimmy!
><4
Originally posted by CrispyYoshi
><4

Greater than less than 4...? Cool.
Originally posted by Jimmy52905
Originally posted by CrispyYoshi
><4

Greater than less than 4...? Cool.

jimmy can't green text
Interesting. I didn't really do anything with the first patch, but I might have to check this one out. Heck, maybe somebody could make a SMW hack in YI style. Is this one very optimized?

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Originally posted by imamelia
Interesting. I didn't really do anything with the first patch, but I might have to check this one out. Heck, maybe somebody could make a SMW hack in YI style. Is this one very optimized?

I actually didn't take optimization into account that much when I was working on my patch. So some parts are more optimized than others. I'll admit it could use a lot of work though.
woah jimmy you are alive

Anyway, pretty cool. I'll probably check this out in a bit. Someone should really consider making a proper SMW2 hack given the vast amount of SMW2 resources we have now.
Yeah, if I get into this much, I could make Tessera versions of all those sprites to allow for more customizability without using up a lot of different .cfg files.

Also, a couple minor suggestions: In Yoshi's Island, you can also use L to freeze the cursor (instead of just R), you can use Y to cancel an egg throw (instead of just Down), and I *think* just holding down L or R cancels the throw (instead of just pressing it once). Maybe you could add these things.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Originally posted by imamelia
Yeah, if I get into this much, I could make Tessera versions of all those sprites to allow for more customizability without using up a lot of different .cfg files.

That would be pretty helpful. I dunno too much about how Tessera works so I only bothered to make them compatible with Romi's Spritetool. If you could do that though, it would be awesome.

Originally posted by imamelia
Also, a couple minor suggestions: In Yoshi's Island, you can also use L to freeze the cursor (instead of just R), you can use Y to cancel an egg throw (instead of just Down), and I *think* just holding down L or R cancels the throw (instead of just pressing it once). Maybe you could add these things.

Oh really? I didn't know about those. I was trying to make it more similar to the GBA controls since I'm more familiar with those. I suppose if I release a newer version of the patch though I could do that.

Also, I submitted the patch to the site. Here is the download link. It's still waiting to be moderated though.
I've been playing around with this the last couple days. It's pretty cool, and I'm probably going to use it for a hack.

Most of the stuff I've inserted has worked perfectly, however I'm having issues with the Ice and Fire Melons (the normal one works fine).

1. Although the Ice Blast appears to work as intended, the graphics are glitched, and Yoshi's head disappears for a frame:



2. The Fire Melon appears to spawn an Ice Melon rather than the Fire Blast (even though the fire blast sprite was inserted immediately after the fire melon sprite), and it won't spawn every time Y is pressed:



Any help would be appreciated.
They don't just spawn the sprite right afterward. There are defines for the fire blast and ice blast sprite in the main melon sprite file. Also, do you by chance still have the sprite memory in that level set to 04? Try setting it to 10 (and using the No More Sprite Tile Limits patch).

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Oh right. I forgot to mention in the readme that my patch requries the No Sprite Tile Limits Patch. Forgot about that.. >.>

And yeah, you're going to have to change the defines for the sprites in the 4 defines ASM files that I included in the patch. Make sure you set the defines to the exact same values in each of the 4 files though.

As for the glitched graphics, I included some GFX in the folder for you to use to make it appear properly so try using that. The fire and ice blast GFX are in the .bin that says (SP3) at the end of it.
Both are working perfectly now. #w{=)}

Thanks for the help.

EDIT: But now I'm having some difficulty with the cloud block/sprite. They work properly, but it spawns a 1-UP instead of a vine (as defined in the block's .asm file) even though the block is behind the sprite, as the 1-UP is only supposed to spawn if that isn't the case.
I'm having trouble with the health bar bit.
It seems to not want to work for me, I have inserted all the graphics, and did the exanimation thing, but the counter keeps going up like:
00, 11, 22, 33, 44, 55, 66, 77, 88, 99, ?? then repeats..
what did i miss? thanks
Originally posted by iRhyiku
I'm having trouble with the health bar bit.
It seems to not want to work for me, I have inserted all the graphics, and did the exanimation thing, but the counter keeps going up like:
00, 11, 22, 33, 44, 55, 66, 77, 88, 99, ?? then repeats..
what did i miss? thanks

You might not have copied the ExAnimation over to the Global ExAnimation frames. Either that or when you did, you probably changed slots. The ExAnimation slots must be exactly the way they were in the ExAnimation I included or else it won't work properly.
Ah thanks i copied it wrongly :)
Great to see this.

Did you fixed dynamic bug?
Originally posted by Luigi370
Great to see this.

Did you fixed dynamic bug?



Read the readme...
I haven't seen anything like he fixed the dynamic GFX bug...

I'll try them.




Also a giant error:
When I try to insert YIegg.cfg (collectable one too)
Sprite Tool says:
MAIN code label not found
(or something like that)

Please, help JIMMYPEDO52905!